This decision is very disappointing to me, personally. For many of my friends, not having to worry about being gone for more than two days is a nice luxury.
I understand the decision to change this, but I do see a lot of protests, and in the end, games that have no turns for X weeks get terminated anyway.
I suspect that game time out happens automatically, with no intervention necessary, so that doesn't seem like it would add load to the developers.
Pages of users (some probably premium users) have expressed their dissatisfaction with this decision, and while there are a few customers who have defended the decision, the reality is that those of us who chose to "only play with friends", and who chose "no time limit", are being impacted by this decision.
For myself, I worry about things like what if something happened where a friend of mine (or me) and simply couldn't make it back in by the two day deadline, for any number of reasons. We lost power here during a hurricane for 4 days. We might have lost cell phone coverage, too, but we didn't so it was possible to play, if we *had* to. But I didn't worry too much about it because I knew my games were set up as "no time limit".
Yes, I see the site managers saying "that's our decision, and it is final, and you all need to just get used to it". Which isn't exactly appealing to a service based customer experience.
If there is no negative consequence for "only playing with friends" and "with no time limit", and games get terminated at 5 weeks or so anyway, why not leave it in place? I'm on the 8th page of these comments, and just went to set up some new games with friends, saw I couldn't set "no time limit", and canceled the games instead.
Now I have to think about if I want to play any more games, when a hurricane/blizzard/snowstorm might hit, and I might be offline for more than two days, and this system is in place.
The answer appears to be - your friends won't kick you out - but honestly, why should that be the answer?
I don't really understand why the decision was made, and I'm unhappy about it.