Usually when entering a state, onUpdateActionButtons and onEnteringState are called once in that order.
But if it's a multiactiveplayer state, onUpdateActionButtons, onEnteringState then onUpdateActionButtons again are called.
Is there a reason for that second onUpdateActionButtons call ? I had to ignore it, just like any other call to it when a player becomes inactive or active in a multiactiveplayer state (that feature could be useful, though).
But if it's a multiactiveplayer state, onUpdateActionButtons, onEnteringState then onUpdateActionButtons again are called.
Is there a reason for that second onUpdateActionButtons call ? I had to ignore it, just like any other call to it when a player becomes inactive or active in a multiactiveplayer state (that feature could be useful, though).