Yes, I remember that being the case, but it seems there was a silent update a few days ago, which fixed that - now the arrows on revisited fields are being triggered for sure.danissimus wrote: ↑14 February 2023, 20:18 Hello,
I found a rule issue in solo game.
AI should move after player stops at already revealed terrain without a crop. In BGA AI doesn't move in this case.
It has been mentioned in rulebook and confirmed on BGG discussion forum from designer.
regards,
Daniel
Actually, I totally overlooked that point in the rulebook, and thought, that it was correct earlier. So after this fix my opinion went quickly from "solo mode is really pretty easy even on expert difficulty, that`s strange" to "solo mode is near impossible to win, whoever designed this
Those "free" movements earlier definitely helped a lot to ease the difficulty. Now you really have to think about your every move, and in ideal case explore mostly into new squares, where you have at least some clue about its crop already (which is easier said than done of course).
To have a full access to Tiwanaku (and also other games in alpha status) you would have to join alpha reviewers group (it is in the Community tab on the top menu).
The only slight problem in your case is the fact, that one of the conditions of joining is having at least 650 games played on BGA, and you have currently less than 250.
The other options would be either to wait for beta, when each game is free to test for everyone, which in case of Tiwanaku may or may not still take quite some time. Or probably the best solution - alpha reviewers have a possibility to invite also players from outside the group to test a game with them. Which I have just done, you got invite for a training 2p game, so feel free to use it if you want.