Jungles rules question

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Winn81
Posts: 190
Joined: 11 October 2022, 04:43

Jungles rules question

Post by Winn81 »

Why does the BGA jungle card say "Unit moving in must stop and may move no further on that turn" but Terrain card 57 on the DoW website does not have that?
"Do your best, have fun, and do not cry" -Major General Winn81
Memoir '44 Champion: WW16, WW17, BGG 36, BEWOLF 3, BEWOLF 5, BGA 11, BGA 12, COOL 7, 5 x BoB, Jolt 4, US Open ‘23, '24, '25, WBC ‘25, Champion Trophy '24
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Waikirikiri
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Joined: 25 November 2022, 03:19

Re: Jungles rules question

Post by Waikirikiri »

Winn81 wrote: 18 March 2023, 00:03 Why does the BGA jungle card say "Unit moving in must stop and may move no further on that turn" but Terrain card 57 on the DoW website does not have that?
https://www.daysofwonder.com/memoir44/e ... terrain_57
Unit moving in must stop.

If the unit has stopped its movement then it cannot move further in that turrn.

I don't see any confusion. It is clear to me.
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Winn81
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Re: Jungles rules question

Post by Winn81 »

M44online would still let you take ground after moving in and attacking (example: https://www.daysofwonder.com/memoir44-o ... lay:turn=7). My rulebook says "A unit that enters a jungle hex must stop. The unit may still take ground after a successful close assault."

BGA does not let you take ground after moving in and attacking (example: https://boardgamearena.com/archive/repl ... ;&goto=117#). The terrain card says "Unit moving in must stop and may move nor further on that turn". At what point did it change and why?
"Do your best, have fun, and do not cry" -Major General Winn81
Memoir '44 Champion: WW16, WW17, BGG 36, BEWOLF 3, BEWOLF 5, BGA 11, BGA 12, COOL 7, 5 x BoB, Jolt 4, US Open ‘23, '24, '25, WBC ‘25, Champion Trophy '24
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Reaper76
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Re: Jungles rules question

Post by Reaper76 »

My take on it once you move into a Jungle hex you cannot move again unless it is an armor unit.
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Jeronimon
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Joined: 11 June 2022, 11:34

Re: Jungles rules question

Post by Jeronimon »

The Pacific theatre rule book says

jungle
◆ Movement: A unit that enters a Jungle hex must stop. The unit may still Take Ground after a successful Close Assault.
◆ Battle: An Infantry or Armor unit that moves onto a Jungle hex from an adjacent hex may still battle. An Armor unit that makes a successful Close Assault may Take Ground and do an Armor Overrun Combat. When
battling an enemy unit that is on a Jungle hex, Infantry reduce the number of Battle dice rolled by 1, Armor by 2. Artillery Battle dice are not reduced.
◆ Line of Sight: A Jungle blocks line of sight.

So the rule Implementation on BGA should be improved and we should file a bug report.
Or has someone done that already? Then we can upvote that one.
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Winn81
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Joined: 11 October 2022, 04:43

Re: Jungles rules question

Post by Winn81 »

Thanks for confirming Jeronimon, thought I was missing something obvious.

Bug submitted, please upvote: https://boardgamearena.com/bug?id=84104
"Do your best, have fun, and do not cry" -Major General Winn81
Memoir '44 Champion: WW16, WW17, BGG 36, BEWOLF 3, BEWOLF 5, BGA 11, BGA 12, COOL 7, 5 x BoB, Jolt 4, US Open ‘23, '24, '25, WBC ‘25, Champion Trophy '24
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Reaper76
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Re: Jungles rules question

Post by Reaper76 »

VOTED
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Jeronimon
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Joined: 11 June 2022, 11:34

Re: Jungles rules question

Post by Jeronimon »

To everyone reading this please upvote the bug.
So we can enjoy the right jungle conditions :mrgreen:
DDB73
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Joined: 14 March 2023, 21:02

Re: Jungles rules question

Post by DDB73 »

Voted
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Reaper76
Posts: 30
Joined: 06 February 2023, 03:14

Re: Jungles rules question

Post by Reaper76 »

Has anyone noticed if an armor unit can "Take Ground" and do an Overrun
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