I create fast turn-based tables pretty often, and many times the game ends up not actually working at the speed intended because someone joined who's in a very different time zone and can't play during that game's hours.
I assume people who do this are doing it by mistake, but I don't really know how the interface works form them. I remember when I was new on BGA, and had a free account, I would just click to say I wanted to play a particular game, and eventually I'd find that I was at a table with the game started, I think. But in the past couple of years, as a paid user, I've nearly always created my own tables; sometimes I join other tables but I select them from a list of open tables where it tells me the playing hours for fast turn based games, so I can avoid the ones that don't match my timezone.
Can people accidentally join a fast turn based game without realizing it? Or do a lot of people just not know what it means and click to join any table without looking at the speed? Or something else?
I wouldn't say it happens to a majority of fast turn based tables I create, but it happens to a lot of them, more then 1/4, maybe more than 1/3. So it's a very common problem. Anyone know what some of the causes are?
I assume people who do this are doing it by mistake, but I don't really know how the interface works form them. I remember when I was new on BGA, and had a free account, I would just click to say I wanted to play a particular game, and eventually I'd find that I was at a table with the game started, I think. But in the past couple of years, as a paid user, I've nearly always created my own tables; sometimes I join other tables but I select them from a list of open tables where it tells me the playing hours for fast turn based games, so I can avoid the ones that don't match my timezone.
Can people accidentally join a fast turn based game without realizing it? Or do a lot of people just not know what it means and click to join any table without looking at the speed? Or something else?
I wouldn't say it happens to a majority of fast turn based tables I create, but it happens to a lot of them, more then 1/4, maybe more than 1/3. So it's a very common problem. Anyone know what some of the causes are?