Extension New Flight Plan M44

Forum rules
Please DO NOT POST BUGS on this forum. Please report (and vote) bugs on : https://boardgamearena.com/bugs
Post Reply
User avatar
Duncan TMS
Posts: 602
Joined: 11 December 2022, 18:31

Extension New Flight Plan M44

Post by Duncan TMS »

A question for owners of the "New Flight Plan" expansion:
Do you play with it?
Do you think it can be played in tournaments?
What comments do you make on this extension ?

Image
User avatar
Artimon18
Posts: 82
Joined: 09 April 2022, 17:56

Re: Extension New Flight Plan M44

Post by Artimon18 »

Hi Duncan,

Yes, I use it but find it much more enjoyable on big maps (BT / Overthrough / Overlord) as it could make a big difference and unbalance too much the game on a small map.
I find also lots of cards too powerful, so apply a home rule by replacing the effect of most of them by a hit with star if played.

Except this small change, I find it quite fun to play
mrmanley31
Posts: 98
Joined: 11 April 2022, 19:42

Re: Extension New Flight Plan M44

Post by mrmanley31 »

I enjoy it as well. I also agree with Artimon that some cards are very powerful. When playing with it, I usually house rule that an airplane can't be brought in to play in the first (or occasionally the second) turn, to allow players to disperse their units to try to negate the really powerful cards.
I have toyed with the idea of using it in a tournament, but haven't actually tried it yet. I think some cards would have to be house ruled or removed entirely.
User avatar
Airstrikeback
Posts: 81
Joined: 03 December 2022, 17:42

Re: Extension New Flight Plan M44

Post by Airstrikeback »

Hi all, i love planes and like Artimon, i did own rules dure to too powerfull cards and some really not powerfull
i also change the rules of ammo bomb hits ( on target sign, grenade and star and flag is mandatory )
Strafing bullets hit ( on target and grenade and flag is not mandatory due to terrain or japanese rules )
only 1 or max 2 bombs on a target ......
So in general with my own rules, cards have less power and planes only got 1 bomb more when activated by a card of their types ( fighter or jabo or bomber )
Some planes can be activated and get 1 bomb advantage with 2 kind of cards like Corsair and P-47 as they can be fighter or jabo .....


The normal rule that bullet DO NOT hit on Grenade is pain in the ass as Grenade is the only symbol that can destroy Artillery.
and so a Sniper is better at shooting artillery than a Warbird !!!!

if you whish i can send you my own rules for cards but i have first to translate them from french to english , so will take some times.

i got also a question, if 1 of my unit is blocked by my plane for the retreat of 1 hex ( due to 1 flag ), if i got 2 flags, can i pass below my plane and retreat for 2 hex or did i suffer of 2 losses ?
User avatar
Duncan TMS
Posts: 602
Joined: 11 December 2022, 18:31

Re: Extension New Flight Plan M44

Post by Duncan TMS »

Salut Airstrikeback !
Tes règles m'intéressent vivement !
User avatar
sam1812
Posts: 33
Joined: 26 November 2022, 17:18

Re: Extension New Flight Plan M44

Post by sam1812 »

I agree with mrmanley31: I like NFP and believe it adds an interesting dimension to the game, but I because certain cards can do so much damage, I houserule that your can't bring on a plane on the first turn. Also, certain kinds of scenarios don't work well with NFP - for example, an important artillery in a bunker can be destroyed too easily with a single card.

For tournaments, it can be tricky. We used it in the last two rounds of a tournament in 2019, a few months after it came out. We taught the rules the night before, but two of the four semifinalists had to be taught the rules before their matches.
Post Reply

Return to “Memoir 44”