Suicide

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Oami
Posts: 26
Joined: 10 September 2013, 18:07

Suicide

Post by Oami »

Should it be possible to make a suicide? I haven't seen this mentioned in the rules (though I admit that my edition is old), and would like to go with the "everything not prohibited is allowed" principle.

There are very few situations when this is actually meaningful, but let's make one example.

Suppose there are three players left: a deputy, the sheriff and a renegade, in this playing order. The sheriff and the renegade each have a mustang and a long-distance weapon, otherwise no one hasn't any cards at all in hands nor in play. Each of three players has only one bullet left.

The deputy draws two cards, they are a bang and a general store. Bang is obviously useless so he plays the general store, revealing three bangs. So now we know that each player has a bang.

Now, if the deputy ends his turn, the sheriff may kill any of the two, giving a 50 % chance to win the game; if he guesses wrong, the good guys will lose. However, if the deputy plays a bang on himself, effectively killing himself, the sheriff may surely kill the renegade.
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Oami
Posts: 26
Joined: 10 September 2013, 18:07

Re: Suicide

Post by Oami »

Another example: Vulture Sam is the sheriff and you are a deputy. You have a volcanic and lots of bangs, but the bad guys have mustangs. The sheriff has a scope and you are on your last bullet.

If you kill yourself, the sheriff won't do it and therefore won't suffer the penalty; instead the sheriff, being Sam, gets your bangs.
rebd
Posts: 4
Joined: 17 April 2019, 09:01

Re: Suicide

Post by rebd »

Interesting idea for a house rule. But I'd say no. It would change the mechanics of the game too much. 1) outlaws would just suicide once they get too low and know they're next in line to die 2) there is value for the sheriff (or to the renegade) to have vulnerable targets so they don't get targeted. If it was an ability only one player could utilize, it could be interesting.
As for your scenarios, the 1st one is kind of pointless to discuss since any good sheriff can almost guarantee the win unless renegade gets extremely lucky draw. The second one is more interesting, but again, I'd say only if it's possible for one player to do so.
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