Hey all, I just read the rules regarding the clock and I'm still a little confused. In fact, I'm in a 3 player game that is set for 3 moves/24 hours and I'm a bit puzzled because the game will be 48 hours old pretty soon and I've only had one opportunity to take 1 turn thus far. As it happens, it took me several hours to take it because it became my turn shortly after I went to sleep and I took it shortly after I awoke. So, I think I used about 7 hours on the clock.
The rules mention something about 8 hours being added to each person's clock at the beginning of their turn in a game like this, but how do you run out of time? Do you start with an amount that you dip into every time it's your turn, that gets however much added to it based on the turn frequency setting?. In other words, if you routinely take more than, in this case, 8 hours to make your turn, you'll eventually deplete your initial cache of time? And, does that cache build up if you typically don't use the 8 hours you get added each turn?
One of the players in this game, it turns out, has a very poor rating because they've gotten a lot of time penalties and I just want to figure out how that works.
The rules mention something about 8 hours being added to each person's clock at the beginning of their turn in a game like this, but how do you run out of time? Do you start with an amount that you dip into every time it's your turn, that gets however much added to it based on the turn frequency setting?. In other words, if you routinely take more than, in this case, 8 hours to make your turn, you'll eventually deplete your initial cache of time? And, does that cache build up if you typically don't use the 8 hours you get added each turn?
One of the players in this game, it turns out, has a very poor rating because they've gotten a lot of time penalties and I just want to figure out how that works.