A few games are designed such that there is only one winner, and everyone else is a loser equally, regardless of how close they were. However, BGA awards second, third, etc. place whenever it can, incentivizing playing for second place when that is not in the spirit of the game.
Two examples I know are Hearts and Catan, but I'm sure there are others. These games should only have one winner (with a rare exception when multiple people tie for first in Hearts), and everyone else should lose ELO equally. In other words, there should be no difference in ELO loss whether you got second or fourth.
Since this is currently not implemented, the rational choice when first is far ahead is to shoot for second by fighting the people who are losing with you. This is frustrating for those who are trying to play the game the way it's meant to be played. In Catan, for example, BGA's placement system is clearly against the rulebook.
Edit: Actually the rules in almost all games including the two I mentioned are actually open to interpretation on whether it's ranked placement or there's only one winner.
Two examples I know are Hearts and Catan, but I'm sure there are others. These games should only have one winner (with a rare exception when multiple people tie for first in Hearts), and everyone else should lose ELO equally. In other words, there should be no difference in ELO loss whether you got second or fourth.
Since this is currently not implemented, the rational choice when first is far ahead is to shoot for second by fighting the people who are losing with you. This is frustrating for those who are trying to play the game the way it's meant to be played. In Catan, for example, BGA's placement system is clearly against the rulebook.
Edit: Actually the rules in almost all games including the two I mentioned are actually open to interpretation on whether it's ranked placement or there's only one winner.