https://boardgamearena.com/forum/viewto ... 39#p148439
Your wish is granted. Now players must always play to the end to minimize the losses.
Your wish is granted. Now players must always play to the end to minimize the losses.
Says the person who has quit 28/50 of his last gamesGordan wrote: ↑19 July 2023, 16:12 Hello fellow Hanabi players. I haven't read all of this massive thread, but it seems I got the general idea. IT seems that most of you have a problem with ELO that can be artificially inflated one way or another, but I haven't seen anyone asking the most important question. What good is ELO as we have now anyway? The fact is that you can play a perfect game and get heavily penalised anyway. And no, I don't consider 30pts a perfect game. I mean playing with no mistakes, optimal in every sense, and yet finishing at say 29 due to that 4r you discarded in your first move being at the bottom of the deck. (Please don't point me to flambs as I see it pathetic to play with undo error option.) If the players have high ELO they get up to -9. At the same time, it is impossible get more than +0 for ending with 30 points. This fact alone means that ELO is utterly flawed.
Not to be solely critical (although this deserves criticism), here is a couple of constructive suggestions:
a) ELO as such is pointless in cooperative games. Instead, I suggest showing 1) number of games played (finished), and 1) average number of points achieved.
This way you could deduce the level of experience as well as relative quality of a player. This would require alternative ranking categories (master, expert, etc) and two types of filtrations (per experience, and per success rate).
b) Regarding the unlucky deck - the bottom card of the deck should be open (like in Tressette). That way players would know which card shouldn't be discarded.
Nobody cares if you don’t become good at Hanabi. All players want is for Hanabi ELO to (at least roughly) reflect skill with Hanabi, to allow us to choose not to play with unskilled players (or, alternatively, with highly skilled players - some players have said they prefer not to play with masters).
ELO is for measuring the skill of zero-sum games, like chess. It's not meant to measure Hanabi skill.Travis Hall wrote: ↑19 July 2023, 23:31
Nobody cares if you don’t become good at Hanabi. All players want is for Hanabi ELO to (at least roughly) reflect skill with Hanabi, to allow us to choose not to play with unskilled players (or, alternatively, with highly skilled players - some players have said they prefer not to play with masters).
I'm tired of playing with people 1000+ Elo but who can't play well. I lose my Elo because of them. Starting a game I suppose I'm going to play with a skilled person but instead they even doesn't play as a master.Travis Hall wrote: ↑19 July 2023, 23:31Nobody cares if you don’t become good at Hanabi. All players want is for Hanabi ELO to (at least roughly) reflect skill with Hanabi, to allow us to choose not to play with unskilled players (or, alternatively, with highly skilled players - some players have said they prefer not to play with masters).
That's part of the game and it's perfectly fine as long as it's the same for every player. The best players score a perfect game when possible and minimize the losses when not.Gordan wrote: ↑19 July 2023, 16:12 The fact is that you can play a perfect game and get heavily penalised anyway. And no, I don't consider 30pts a perfect game. I mean playing with no mistakes, optimal in every sense, and yet finishing at say 29 due to that 4r you discarded in your first move being at the bottom of the deck.
This is because Elo isn't supposed to go up forever, I've never seen a single Elo rating above 1000 in competitive games on BGA. Only cooperative games have such scores, guess why? Because you 1000-1500+ players are just cheaters who abandon bad games while only scoring the good ones.
No, it doesn't
It was indeed, it might become better now
Pointless, one could have 20k games and be a total idiot while a new player on BGA but not new to the game might be very good since the first games.
It is, but assigning a rating to a "puzzle to solve", in this case an Hanabi game, and treating the game as a humans vs Hanabi match will make it work just as well for cooperative games.
DrakeStorm wrote: ↑14 December 2024, 02:47 So the designer, the developer, the publisher, top players, and most sane people agree that any kind of blocking is ok, but apparently that just isn't good enough to end this argument.
I don't care if you aren't good at Hanabi as long as I am not stuck playing with you.Travis Hall wrote: ↑19 July 2023, 23:31Nobody cares if you don’t become good at Hanabi. All players want is for Hanabi ELO to (at least roughly) reflect skill with Hanabi, to allow us to choose not to play with unskilled players (or, alternatively, with highly skilled players - some players have said they prefer not to play with masters).