Fletcheese wrote: ↑17 July 2023, 19:35I actually heavily disagree with this. Stable Boy is a level A card that actually scales into the late game which can't be said for many cards. Sure the vanilla 3's aren't great, but there are some really strong 3s crucially Necromancer which synergizes fantastically.
How many really strong 3s are there? I can only think of Necromancer and Cowboy. Blacksmith is not good, also in the running for worst special ability card. Band is a solid card.
Andrewsmile brings up a good point about Sailor/Reporter/Navigator. I rarely pick these cards but I see them popping up almost every game recently. I haven't realised their potential - Stable Boy being a good use case.
Fletcheese wrote: ↑17 July 2023, 19:35I'd probably say Butler. I think the variance on playing a >6 uniques deck relying on these effects is too high and you're usually better off just playing a stronger card instead.
I appreciate that Butler may be overrated, but worst special ability card? Nah. Butler is really annoying when he comes out first or gets locked in the freezer at the bottom of the deck by Lara Croft, but most of the time that won't happen, and it's nice to have that extra versatility because you don't always end up with duplicates of the cards you want.
That said, in my last game I had two Butlers and went too risky with my final round deck (11 unique cards, including Sorceror and Submarine). The two Butlers never saw the light of day, and funnily enough andrewsmile dealt the final bench-filling blow with a Stable Boy
Andrewsmile wrote: ↑17 July 2023, 23:28My pick for the worst card is either gangster or clowns- neither of these cards scale nor do they fit into a powerful deck archetype (gangster kind of fits A.I. decks, but has much better alternatives). Clown is deceptive because it feels like you are making up for losses with extra fans, but really you are just inflating the number of total fans in the pool of players and so unless you win games (which clown does NOT help you do) you can gain upwards of 20 fans and still not make the final. Even if you do make the final, your opponents cards will be better. Gangsters just has too little power to be meaningful, good cards either make your deck better/more consistent or can 2 for 1 with a large number. Gangsters does neither of these.
Gangster was my second choice behind Stable Boy, but Gangster can be powerful card in the first three rounds. I prefer Treasure which is the inverse Gangster. Clown does suck - I only pick Clown in 1v1s, almost useless in Arena mode. The extra fans are useful but the chance of you pulling it off is not good unless you're rolling with some Makeup Artists.
Hologram is interesting. To me it's a complete wildcard. It can be awesome and it can also backfire horribly. When I pick Holograms it tends to backfire more often than not. Either it gives them a useful card, or I end up facing a deck heavy on bench cleaners so I'm just giving them more and more power.
Speaking of wildcard - Rescue Pod? I do like the thrill of the Rescue Pod gamble but I do appreciate it's one of the worse special ability cards.