Stuff by Bez wrote: ↑24 July 2023, 10:08
IRL, with a combinatorial game, I might say something like, "Oh, it looks like that position will let me block you in the first turn." and then based on their body language/reply, I might offer them a redo.
The difference being, IRL, you and the other player(s) have complete control over what you allow a redo on. Unlike on BGA, where sometimes saying, "Oh, that move will let you block me" might just come off as frustrating because undo isn't available. And choosing not to block them after that may also make people annoyed that you're going easy on them.
I've been offered tips once on BGA, at the end of a game I didn't do well at, from a player who had quite a high ELO. I'd played this game a bunch of times (maybe 8-12) so I wasn't a newbie, but not super experienced either. I said sure, because I wasn't very bothered either way, and they proceeded to tell me things I had known, just hadn't necessarily done in my game. In games I perhaps don't know as well, I can get way too focused on achieving a particular goal, and neglect some more baser foundation type moves (like building an income source). It seems obvious in hindsight, but in a game I'm still learning how best to play, I can't always balance all the elements in my head and I overlook stuff. Probably I'll never be as good as that other player. And I'm not annoyed at them for offering, nor telling me (because I did agree), but it mostly just left me with a feeling of being annoyed at myself.
IRL on the other hand, I will almost always run a bit of a debrief, where I'll usually end up acknowledging I should have done this or that, and a more experienced player might then offer something I seem to have missed. That usually leaves me with a feeling of actually having learned something. It's not impossible, but harder to do that on BGA, especially with people who are basically strangers.