cigdem wrote: ↑25 July 2023, 12:41
1 and 5. i think its really annoying when others block just cuz my route is now visible(well yeah i have to put routes eventually). and i feel very bad if i block someome on purpose too. (yes i did it a few times but for just 1 road mostly, not like when they change routes i keep blocking them too)
I'd like to point out there are games where you cannot allow a given ticket(s) to be completed. Sometimes a player is going to have a potential line so relatively absurd that if they get it together the game is all but over and nothing you can do with your own routes will matter.
https://boardgamearena.com/archive/repl ... s=93357955; Don't let the point gap fool you, the game was very close. In fact, I was only 1 turn away from being destroyed.
Basically, I have a good 20-point ticket and a terrible 7-point ticket and I see my opponent coming from the east and the west with 2, then 4 tickets (they drew 2 more, which means they wanted them both) for what looks to be one big super play. I realize at that point if it comes together, I am going to get blown off the map, so I let loose every block I can to keep it from coming together. I am certain that their tickets were worth much more than mine, and I was right, though I had no idea just how insane their hand actually was. I just barely have enough to successfully block them off and use my last turn to get my last unit to fill out my 20 pointer. Turns out they had a 22, 21, and 2 17s all about to be met by connecting that one line, 77 total ticket points. That's 154 points between making them all vs not making any, not counting the better routes they could have made if they just got the line together.
Now you might not be in a game with that kind of point power floating around, but you will be in games where one player clearly has the far stronger hand, looking to connect 20 pointers while their opponent has a couple of scrappy single digit tickets with worse routes. If both players just play their own games, there won't be much of a game at all, the player with the better hand just laughs off the other player's routes. What the real game will be centered around will be if and how they can make those routes, because their hand has that much of a warping effect on this specific game.