ChiefPointThief wrote: ↑02 August 2023, 18:43
Just be exceptional and don’t lose. Or reach the top. Dont play anymore and hope no one can catch you.
I think this one really resonates with me. I think at the core is that we (me at least, but likely many other players) want to play arena because it’s fun, because it might attract opponents that want to play competitively, and it might even get you games where otherwise the game is very dead.
So then the current arena format doesn’t seem to have any of these in mind, or do anything particularly well in any of the directions.
I mean it does get you games, particularly at the start of a new arena season - I tend to encourage people to play at this time also which kind of reinforces it
But in the long run outside of the first wave or two of games, it starts becoming unenjoyable, not just for people at the bottom but at the top too.
I’ve topped the arena in a few games, but unfortunately the current method of using Elo in the elite leagues I think is actually detrimental in encouraging players to play. When you’ve hit number 1, but it will take you many wins to recover the points loss of just one loss, it’s not worth even queueing up and risking losing to what could be a top 10, top 5 etc player joining late, or just generally having to play another strong player.
The current format encourages you to get to the top and then only do the minimum required to stay there. If someone passes you out, play only as much is necessary to pass them out and stop again.
The problem then is that this can all echo down the arena ladder, if number 2 wants to catch number 1, they have the same dilemma of 1 loss needing to be countered by several consecutive wins, so maybe they’ll stop playing, or only play on a good day - maybe they’ll just try again next season.
I think it’s better to assume players want to play the game, but it poses a dilemma where one needs to weigh up wanting to play vs wanting to win and becomes a silly optimisation.
At the lower end of the arena and I’m there in many games too, after a time into the arena season, you can be in a situation where the only players playing are far above your rating and each arena game is a guaranteed loss. So you’re stuck on your bronze 1 all season while the elite players are risking a lot to gain little in these matchups.
Now to be fair, it’s not all downsides, if the matchups happen and with the right attitude you can always learn something from games against stronger players, but I think this part requires a lot of dedication to strictly improving and probably isn’t fun in a competitive sense because the games aren’t necessarily competitive.
So it won’t necessarily drive average or intermediate players into the arena unless they just want to play games to gain experience more so than a realistic chance of winning (I don’t even mean in the games I play or am somewhat ok at - there’s much larger Elo gaps in other strategy games with top elo players breaking a 1000 or so elo).
Solutions?
Do I know the solution? No not really. Some player pools are so small it can be impossible to get live games, difficult to get turn based games and who knows about arena.
Splitting small pools too much for pairing won’t make sense.
Lowering the potential loss however for players in higher leagues and positions should in theory make it more reasonable for players that want to keep playing to keep on playing. They won’t have to balance off 1 loss against multiple wins, they can just focus on naturally trying to have a higher w/l ratio while playing a lot of games.
One might worry whether it makes players uncatchable, but equally forcing all players to stop playing and the arena to freeze up with no matches also makes players uncatchable.
Hopefully some more ideas come up in future discussions anyway. I really like the concept of arenas and playing with them, it’s just that no matter whether I’m top or bottom of a ladder, it becomes demotivating to play like halfway through the season or earlier.