Lunalol wrote: ↑25 August 2023, 17:04
I'm guessing if iOS devs realize they have something particular to do to be supported by www standards.
I'm not sure what you mean? I'm just talking about the dev environment for BGA. I don't personally develop games on BGA, so I'm only guessing, but I do write software for a living, so I have a vague idea. In general for this kind of thing there's a framework that allows common actions to be done more easily. But what works as "long press" on an android mobile device, or "hover" on a computer may have some kind of different command required to support the same in iOS. That's one of the hassles of writing web-based software. Every interface you apply it to works just a little differently. It's not an easy task sometimes. On top of that, if a dev doesn't have an iOS device to test with, that's even more reason why they may not realise it's not working the way they intended.
Yes, it would be nice if it all worked consistently. But devs are volunteers so sometimes you get what you get. If something isn't working properly, raise a bug, but as I say, I don't know if the reason it's implemented sporadically is because some devs don't realise how to support iOS for long pressing, or because it just doesn't work in some cases, so it may not always be possible.