While the VIP Variant increases the difficulty, some experienced players have indicated that it may not be challenging enough!
What do you think of the below "unofficial" variants involving VIPs? What ideas do you have?
Number: The standard variant uses 4/5/6/7 VIPs based on player count. This works out to ~10% of all passengers being a VIP and ~10% of player-rounds span a new VIP. For example, increasing the number of VIPs to 7/10/13/13 would roughly double both measures of impact (~19% of passengers would be VIPs, and ~%20 of player-rounds would span a new VIP).
Timing: We could have VIPs randomly assigned to a specific round, instead of letting players choose when to accept/decline. The upcoming VIP could be announced in advance, or it could be a complete surprise.
Conditions: We could invent new complications which add to or replace the originals. Brainstorming some ideas here:
Number: The standard variant uses 4/5/6/7 VIPs based on player count. This works out to ~10% of all passengers being a VIP and ~10% of player-rounds span a new VIP. For example, increasing the number of VIPs to 7/10/13/13 would roughly double both measures of impact (~19% of passengers would be VIPs, and ~%20 of player-rounds would span a new VIP).
Timing: We could have VIPs randomly assigned to a specific round, instead of letting players choose when to accept/decline. The upcoming VIP could be announced in advance, or it could be a complete surprise.
Conditions: We could invent new complications which add to or replace the originals. Brainstorming some ideas here:
- ATL loyalist/frequent-flyer: Only travels on planes in a specific alliance (ATL in this case)
- Climate scientist: Must fly through a storm
- Deadhead crew: Pays $0 fare but never accrues anger
- Discount ticket: Pays a reduced fare (such as 50%, rounded down)
- Late connection: Lose 1 speed when boarding
- Mystery shopper: Destination remains secret until boarding (anger accrues as normal)
- Round-trip ticket: Upon delivery, immediately rejoins the line for a return trip. Pays $0 for the first flight and pays 2x fare upon delivery to the point of origin.