Forest Shuffle 2-player game: a quick strategy guide

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Andydaddy
Posts: 5
Joined: 06 May 2023, 21:07

Forest Shuffle 2-player game: a quick strategy guide

Post by Andydaddy »

Hi, Forest Shuffle players. I’d like to share some thoughts on this game. I haven’t seen any systematic strategy posts on BGG or BGA. There are lots of interesting discussions in the forum from other good players. I totally agree with them. I might not be the best player, but this is what I have found so far, especially for a 2-player game. I suggest changing to a 3-player game in the arena from next season. You will find the reason after reading this post.

Let’s start with the question: Why deer-wolf-tree combo is the best strategy in a 2p game?

I guess everyone agrees on this so far. First, in a 2p game, players are able to play more cards, which makes multiplier cards more valuable. Second, it’s effortless to operate because all the cards you need to play are trees, deer, and wolves. There is a total of 14 deer on 12 cards (5 roe deer, 5 red deer, 4 fallow deer), and 4 wolves. On average, you can expect to play 5-6 deer and 1-2 wolves at the end. Third, trees alone can give you 100+ points sometimes, and the trees provide more points from roe deer and red deer. The wolf and fallow deer also provide points within the combo. Last, you can draw more cards playing Wolf, which helps you end the game faster and surprise your opponent.

You can play deer-wolf-tree only or with an additional engine: top, bottom, or paw. If you really want to focus on certain engine without playing deer-wolf, make sure your opponent is not taking the free deer and wolf.

So, the question is how to get more deer and wolves. I’m not talking about luck here. I agree Forest Shuffle is not an abstract game and largely depends on luck. However, drawing more cards from the deck is the key, I mean not from the clearing. Imagine if you draw most cards from clearing, and of course, your opponent will get more valuable cards.

There are 4 ways to draw more cards from the deck: engine mushroom (tree, paw, atop, bottom), card effect and bonus, extra turn card, and Raccoon. Always take the bonus!

Engine mushroom: Playing 1-2 engine mushrooms in the early game is ideal. By investing 3 cards, including the mushroom, as long as you play 5+ cards of that kind, it’s worth it.

Chanterelle (tree engine mushroom) and trees: Chanterelle is one of the best cards. Just play lots of trees when you get this card early. I mean 20+ trees. Trees: I rate Douglas Fir, Beech, Sycamore, and Oak higher than the other 4. Because they either give extra turns, cards, or better points. It’s not very hard to get 8 different trees in this game, but sometimes 4 Beech can be a problem. For example, Douglas Fir, you spend 3 cards, get an extra turn (I assume you draw 2 new cards from the deck), and get 5+ points. I will use [3,2,5] ([cost, new cards, points]) to describe this action. By playing a tree, it automatically reveals the first card from the deck. So, this means you have a chance to know what the next 3 cards are by playing Douglas Fir. It's the Same thing for Oak. Sycamore can be a 20+ points card. Don’t let your opponent get it easily when you see lots of trees. Beech is a [2,1,5] card, not bad. The thing is, don’t give others the 4th tree if they have 3 already. Only play more orange, yellow, and light green trees when you have the corresponding roe deer. Silver Fir is the key to the paw engine.

Penny bun (atop engine mushroom) and atop cards: This is my second favorite mushroom. Because the bird cards are great. Stop playing butterflies! Butterflies take up space, and the return is low. I think each card should give at least 10 points at the end. Otherwise, you should not play it. I have never seen people win with Butterfly in a 2p game. That is a fact. Squirrel is cute but not good. Birds: There are 4 Goshawks (3* bird). Usually, it’s not hard to get at least 2 of them. Don’t play them too early. Eurasian Jay, a [2,2,3] card. I usually keep one in hand in case I need an extra turn to grab a card from clearing. Owl, one of my favorite cards, [3,3,5], lots of new cards! Woodpecker and Chaffinch can be potentially 15+ points cards. Bullfinch is not as good as others. Birds can help you play the deer-wolf combo more smoothly and give 50+ points with 6-7 birds. This should be your second choice when playing together with deer-wolf.

Parasol mushroom (bottom engine mushroom) and bottom cards: Not as good as atop engine. Because many different kinds of cards need to go bottom. Usually, you don’t have enough space to play more. And the cards are more challenging to collect as a set, like Salamander. Also, there are only 3 tree ferns (6* amphibian). Very likely, you can only get one of them. When you compare a turtle with an owl, the turtle is [3,1,5], and an owl is [3,3,5]. And none of those cards gives an extra turn. The only cards I would like to play bottom are the strawberries and Moss in a deer-wolf system. I do see people win with the bottom engine, but it's not that easy.

Fly Agaric (paw engine mushroom) and side cards: This is the interesting part. I think the paw engine is the only one that can potentially compete with deer-wolf, but it needs more skills. The trick for the paw engine is “play a paw for free” cards, including European badger, Salamander, and Silver Fir. For example, you play a European badger and a Lynx for free (assume you have roe deer). This action is [3,0,12]. But when you have the paw mushroom. It becomes [3,2,12]. This is not a bad action, actually. The core card for the paw engine is Beech Marten. Because with lots of “play a paw for free,” you can occupy more space aside from the tree. The objective is to have 3-4 fully occupied trees with 3-4 Beech Marten, which gives you 60+ points. Beetle is a good choice to occupy both top and bottom in a single turn. However, the thing is, if you want to focus on paws, you usually won’t be able to play lots of trees. Also, there are sometimes spatial problems from Beech Marten and European Fat Dormouse. And you probably need another turn to play Gnat and different kinds of bats. You can see that the order and location you play the card matters a lot. By the way, the hare-fox combo is weak, just like Butterfly, taking lots of turns and only getting low points.

Let’s talk about some functional cards: Raccoon, Mole, and Bear. Actually, playing these cards at the right time can win you the game!!! New players usually ignore those, but it’s wrong.

Raccoon and Bear: Say you have 10 cards, by playing Raccoon [2,8,8], you get 8 new cards! Usually, there are 1-2 deer and a wolf there. Raccoon helps clear the cards you don’t want or don’t want others to take and also helps rush to the end faster. When you see another player has a very strong late game, for example, a 2* Chanterelle engine, your goal should be taking more cards from the deck, not clearing. When a player has a very strong engine, they will try their best to delay the end of the game by drawing cards from the clearing. In this case, Bear also works. Bear can be potentially [4,3,12] when you see 9 cards in clearing. However, Bear is not as good as Raccoon in most games.

Mole: The most powerful functional card. Prepare for a big turn in the middle game or late game can win you the game. Mole helps play extra turns, especially good when you have engine mushroom. Collect some 0-cost cards, like Birch, Berries, Toad, Squirrel, or even Hare and Butterfly. When you have the corresponding engine mushroom, you still can have 4-5 cards left for the next turn.

Other cards I haven’t mentioned are not good, like Boar..

2 engine mushrooms in one game is a little bit greedy, but it still works. Some small combos like, atop mushroom + bottom mushroom: Beetle, paw mushroom + atop mushroom: Squirrel/Squirrel+ European badger, paw mushroom + bottom mushroom: Salamander + Hedgehog… It's just funny to think about those.

Lastly, the game ends fast sometimes. The earliest one I see is when there are 33 cards left. Don’t wait for too late. Some other tips are like playing tree when the opponent has 10 cards; don’t play wolf as free paw; save some white and brown cards for extra turn trees; pay attention to color when you have roe deer..

These are what I found in the 2p game. I guess in a 3p+ game, the tempo and strategy can be totally different and there is no strategy far better than others.

But anyway, I would like to hear more from other great players! Enjoy the game!
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DoctorFianchetto
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Joined: 09 June 2023, 13:26

Re: Forest Shuffle 2-player game: a quick strategy guide

Post by DoctorFianchetto »

I am by no means a master but I'm scoring 250+ on almost every game, I tend to go with the flow but there are cards I go for pretty much every game.

Trees
My forests compose of Beech, Horse Chestnut, Silver Fir, and Sycamore.
I will play Douglas Fir if I happen to have the right bonus cards in my hand, but I wouldn't go out of my way for it. I sometimes play Birch and I almost never play Oak and Linden. If Oaks only required 1 tribute instead of 2 I'd probably play them more often.

Left/Right
Deer and Wolves are clearly the most powerful cards, contributing to the bulk of my score, but you can't win with these alone especially when there's an arms race.
Beech Martens I play almost every game because you're going to inevitably fill up a few trees and they stack well.
Violent Carpenter Bee on Horse Chestnuts, yes please.
Recently I've been experimenting with Bats and it's a decent sub strategy. The combination with Dormouse is quite strong although not the easiest to pull off, especially if your opponent is aware of what you're doing and blocks you. Gnats help with the efficiency of this strategy.

Top
It's Birds or Butterflies, and the answer is clearly Birds. Tawny Owl and Goshawk are great, Chaffinch and Eurasian Jay are useful. I will play Butterflies late game if I need to quickly fill up some trees for the Beech Marten bonus. Otherwise they are the worst cards in the game. The only real synergy is with Hedgehog (there's one Bird that eats insects but Birds and Butterflies compete for real estate) but 2 points per Butterfly is simply not enough.

Bottom
I'll play almost any Bottom card, just depends on how the cards fall. Early Mushrooms are nice but I won't play them mid-late game.
I invariably end up playing Fire Salamanders, but that's not by design, more that I tend to have one in my hand early. Free paw card is a nice bonus to get a Beech Marten or Wolf on the board.
Tree Fern is great, Moss and Wood Ant are a nice little score boosters.

Andydaddy wrote: 09 September 2023, 03:36Some other tips are like playing tree when the opponent has 10 cards; don’t play wolf as free paw; save some white and brown cards for extra turn trees; pay attention to color when you have roe deer..
Why not play Wolf as free paw? What are white and brown cards?
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Andydaddy
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Re: Forest Shuffle 2-player game: a quick strategy guide

Post by Andydaddy »

White (might be light blue or grey. I'm not sure about the color visually) and brown cards are those used to pay for Douglas Fir and Oak.

As I said, drawing new cards is very important. Why waste the chance to draw cards but play wolf for free. I saw lots of new players playing wolf for free early game. But I usually save wolves until mid or late game, which potentially gives you 4-5 new cards.
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DoctorFianchetto
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Re: Forest Shuffle 2-player game: a quick strategy guide

Post by DoctorFianchetto »

Drawing cards is important but not everything. If I get a Wolf early game I'm not going to hold onto it forever until I play a few deer.
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Cos-
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Joined: 28 August 2020, 22:51

Re: Forest Shuffle 2-player game: a quick strategy guide

Post by Cos- »

Thanks for writing down so many of your thoughts about the 2 player game!

While I'm going to try some of the things you suggested in future games, I have already played a number of games where I won by focusing on hares, foxes, and silver firs. If I draw a few of those in the first few turns, that's the strategy I go with, and almost always end up with some of my highest scoring games, a few times in the 250-320 range. So I disagree with some of this:
Andydaddy wrote: 09 September 2023, 03:36 Fly Agaric (paw engine mushroom) and side cards: This is the interesting part. I think the paw engine is the only one that can potentially compete with deer-wolf, but it needs more skills. The trick for the paw engine is “play a paw for free” cards, including European badger, Salamander, and Silver Fir. For example, you play a European badger and a Lynx for free (assume you have roe deer). This action is [3,0,12]. But when you have the paw mushroom. It becomes [3,2,12]. This is not a bad action, actually. The core card for the paw engine is Beech Marten. Because with lots of “play a paw for free,” you can occupy more space aside from the tree. The objective is to have 3-4 fully occupied trees with 3-4 Beech Marten, which gives you 60+ points. Beetle is a good choice to occupy both top and bottom in a single turn. However, the thing is, if you want to focus on paws, you usually won’t be able to play lots of trees. Also, there are sometimes spatial problems from Beech Marten and European Fat Dormouse. And you probably need another turn to play Gnat and different kinds of bats. You can see that the order and location you play the card matters a lot. By the way, the hare-fox combo is weak, just like Butterfly, taking lots of turns and only getting low points.
The hare-fox combo has been extremely high-scoring for me in several games, and I think it's very strong.

Fox especially lets you draw a lot of cards from the deck, like wolf does, with the same benefits. But because hares are free to play, it's often easier to load up some silver first with a bunch of hares _before_ playing any of my foxes. When I luck out and draw a few deer and wolves in early turns and focus on that, I usually end up having to play a wolf or two before I have many deer out, and get fewer cards that way.

So far, I've won more consistently with hare-fox-silver fir games than with deer-wolf games, but maybe I'm not as good at playing the deer strategy. Which one I focus on comes down to which cards I get more of in the early turns, but fortunately these two also combine reasonably well, so adding a few deer and a late wolf to a hare-focused game is also strong.
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DoctorFianchetto
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Re: Forest Shuffle 2-player game: a quick strategy guide

Post by DoctorFianchetto »

I recently got mauled by a Tree deck. My opponent drew two Chanterelles early, so he played those and spammed Trees, burning through the deck and accruing a lot of points through Beeches, Horse Chestnuts, Sycamores, Oaks and Firs. He also played a couple of Woodpeckers for extra points and some other Animal/Plant cards I don't quite remember. I think they played the Deer that gives points for each Tree/Plant card.

As the game drew to a close I started catching up on score when my Deer and Wolf bonuses started stacking up, but I wasn't fast enough to overcome their score.
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