duckjai wrote: ↑11 September 2023, 19:41
SA is a game in a large difference between 2 players game and 4 players game. I am not sure if it has been discussed before but it is possible to introduce team play 2 vs 2 in a 4 players game? In my opinion, the current 4 players game have a lot of factors not under your control. Once it become team play, it would be more tactical.
duckjai wrote: ↑11 September 2023, 20:30
ah no but it is just my idea, i guess the winner situation can be something like:
1. The team with the highest score of sum of 2 team players
2. The team with the highest score of player within all player
3. The lowest score player is not in your team
etc.
Allthough this looks interesting to think about, I wouldn't call this a "variant" so far, but just a vague idea. As a variant, you should have to set the exact rules, not only for scoring, but also for gameplay (e. g. if sharing information / tools / food / resources / cards, player order,...). You should test different variations to see which works best. Designing a good game or game variant is hard work!
I am not sure how you rate the team play as "more tactical" if you don't have two defined sets of rules to compare.
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