Hello everyone,
I would like, during a player's turn, to give all the other players the opportunity to take a recurring action (for example, rearranging their game board) until the active player finishes their turn. Then the active player changes, and the other players can resume their rearrangement while waiting for their own turn.
Currently, my example of rearranging the player's board is only accessible to my active player, and I would like to make it possible for non-active players to do so outside of their turn in order to save time.
Should I use a multi-active player state(with private states? ) ? Or are there other solutions?
Thank you in advance.
I would like, during a player's turn, to give all the other players the opportunity to take a recurring action (for example, rearranging their game board) until the active player finishes their turn. Then the active player changes, and the other players can resume their rearrangement while waiting for their own turn.
Currently, my example of rearranging the player's board is only accessible to my active player, and I would like to make it possible for non-active players to do so outside of their turn in order to save time.
Should I use a multi-active player state(with private states? ) ? Or are there other solutions?
Thank you in advance.