Join a game, it’s immediately your turn, not playing

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Cile
Posts: 301
Joined: 13 March 2012, 06:01

Re: Join a game, it’s immediately your turn, not playing

Post by Cile »

Fuchur wrote: 11 September 2023, 22:01 Excuse me if I haven't understood your position: This was your table and you don't want to wait about one week to push slow players out of the game ?
In that case, why don't you create a faster table, for instance, 4 moves/day -- somebody who takes more than one day for every move will be expellable after one day.
Sorry, you're saying it's my fault for creating a table at the speed I wanted to play and had someone join that couldn't play at that speed? If they had taken their turns within the time limit it wouldn't have been a problem. Knowing they couldn't possibly take their turns within the time limit and having to wait is the issue here.
If I knew within the first couple turns they couldn't meet the time limits of the table, they should have definately known before joining in the first place.
Perhaps you should consider the life game option : Only one game at the time and nobody will you make waiting one week.
Ah yes, gaming in person. Something I always have easy access to. Why didn't I think of that? /s

Do you think this is being helpful in any way?
Fuchur
Posts: 126
Joined: 20 May 2016, 22:45

Re: Join a game, it’s immediately your turn, not playing

Post by Fuchur »

Cile wrote: 12 September 2023, 01:44
Fuchur wrote: 11 September 2023, 22:01 Excuse me if I haven't understood your position: This was your table and you don't want to wait about one week to push slow players out of the game ?
In that case, why don't you create a faster table, for instance, 4 moves/day -- somebody who takes more than one day for every move will be expellable after one day.
Sorry, you're saying it's my fault for creating a table at the speed I wanted to play and had someone join that couldn't play at that speed? If they had taken their turns within the time limit it wouldn't have been a problem. Knowing they couldn't possibly take their turns within the time limit and having to wait is the issue here.
If I knew within the first couple turns they couldn't meet the time limits of the table, they should have definately known before joining in the first place.
As i said, i probably haven't understood your point of view correctly. If you create tables with one move/day you will normally make a move every 2, 3 or 4th day, depending on how many people are at your table. At this pace i don't see why someone who takes slightly longer (2h more than the 24 h he was given by your table settings -- less than 10 %) does bother you as it seems to be the case.
I was just wondering if calling for faster players, by asking for 2 or more moves a day, won't help you to avoid you the situation you were describing : Losing a week of playtime on a table which you will destroy by kicking someone out.
Perhaps you should consider the life game option : Only one game at the time and nobody will you make waiting one week.
Ah yes, gaming in person. Something I always have easy access to. Why didn't I think of that? /s

Do you think this is being helpful in any way?
No, i was thinking of playing life tables on BGA : You only play one game at a time (no mixing up, full concentration on what is happening) and you don't lose a week of playtime if you need to kick someone.
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Cile
Posts: 301
Joined: 13 March 2012, 06:01

Re: Join a game, it’s immediately your turn, not playing

Post by Cile »

Fuchur wrote: 12 September 2023, 15:44 As i said, i probably haven't understood your point of view correctly. If you create tables with one move/day you will normally make a move every 2, 3 or 4th day, depending on how many people are at your table. At this pace i don't see why someone who takes slightly longer (2h more than the 24 h he was given by your table settings -- less than 10 %) does bother you as it seems to be the case.
I was just wondering if calling for faster players, by asking for 2 or more moves a day, won't help you to avoid you the situation you were describing : Losing a week of playtime on a table which you will destroy by kicking someone out.
To clarify: my issue is people who join turn based games that can't possibly meet the turn time. Generally with 24h turns when it happens it's somebody taking 30h+ to make their turn, but even if it is consistently 26h that is still frustrating because if they are incapable of taking a turn within 24h they should not have joined the table. Yes, they are technically within their time bank for now, but they will use it up and the game isn't going to be finished. I'd be just as annoyed by someone in a 2turns / day games consistently taking 14 hours to take every turn.

It's not an issue strictly with the amount of time they are taking, it's an issue with the table clearly showing how much time they'll have to take their turns, and them joining tables that they should have known they can't meet the time commitment for. Instead of joining tables that fit their capacity to play, they join ones that are too fast for them and expect the rest of the players to just deal with it.

Yes, they haven't used their time bank up in their first 2 or 3 turns so they are playing "within their turn time", but they are going to use up their time bank long before the game is over, causing them to be ejected and just wasting everyone's time.

No, i was thinking of playing life tables on BGA : You only play one game at a time (no mixing up, full concentration on what is happening) and you don't lose a week of playtime if you need to kick someone.
That sounds like a terrible idea, because guaranteed I'd still get a player that doesn't respect the time settings of the table and is slowly draining their time bank. Just now I wouldn't be able to have a different game going while I wait.
Fuchur
Posts: 126
Joined: 20 May 2016, 22:45

Re: Join a game, it’s immediately your turn, not playing

Post by Fuchur »

Cile wrote: 12 September 2023, 21:33
Fuchur wrote: 12 September 2023, 15:44 As i said, i probably haven't understood your point of view correctly. If you create tables with one move/day you will normally make a move every 2, 3 or 4th day, depending on how many people are at your table. At this pace i don't see why someone who takes slightly longer (2h more than the 24 h he was given by your table settings -- less than 10 %) does bother you as it seems to be the case.
I was just wondering if calling for faster players, by asking for 2 or more moves a day, won't help you to avoid you the situation you were describing : Losing a week of playtime on a table which you will destroy by kicking someone out.
To clarify: my issue is people who join turn based games that can't possibly meet the turn time. Generally with 24h turns when it happens it's somebody taking 30h+ to make their turn, but even if it is consistently 26h that is still frustrating because if they are incapable of taking a turn within 24h they should not have joined the table. Yes, they are technically within their time bank for now, but they will use it up and the game isn't going to be finished. I'd be just as annoyed by someone in a 2turns / day games consistently taking 14 hours to take every turn.

It's not an issue strictly with the amount of time they are taking, it's an issue with the table clearly showing how much time they'll have to take their turns, and them joining tables that they should have known they can't meet the time commitment for. Instead of joining tables that fit their capacity to play, they join ones that are too fast for them and expect the rest of the players to just deal with it.

Yes, they haven't used their time bank up in their first 2 or 3 turns so they are playing "within their turn time", but they are going to use up their time bank long before the game is over, causing them to be ejected and just wasting everyone's time.

No, i was thinking of playing life tables on BGA : You only play one game at a time (no mixing up, full concentration on what is happening) and you don't lose a week of playtime if you need to kick someone.
That sounds like a terrible idea, because guaranteed I'd still get a player that doesn't respect the time settings of the table and is slowly draining their time bank. Just now I wouldn't be able to have a different game going while I wait.
Or perhaps you should relax a little bit. Just try to ignore that anyone is out of bounds (in a reasonable limit) and enjoy the game.

I don't know if that is the case with the games you are playing but some games are really hard to get, getting filed up within seconds. When someone has spend half an hour trying to get onto a table without success he might trying tables which are a little to fast for him.
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Cile
Posts: 301
Joined: 13 March 2012, 06:01

Re: Join a game, it’s immediately your turn, not playing

Post by Cile »

Fuchur wrote: 12 September 2023, 23:05 Or perhaps you should relax a little bit. Just try to ignore that anyone is out of bounds (in a reasonable limit) and enjoy the game.
Hard to enjoy the game when it's not being played. The time bank is the reasonable limit. When your timer goes red you have already exceeded the reasonable limit.

I don't know if that is the case with the games you are playing but some games are really hard to get, getting filed up within seconds. When someone has spend half an hour trying to get onto a table without success he might trying tables which are a little to fast for him.
If tables are filling up that fast create a new one at a speed you can play at. "I have difficulty getting the game played" isn't a good excuse when the game isn't going to finish because they joined a table too fast for them and will run out of time.
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nccc
Posts: 788
Joined: 25 August 2019, 12:45

Re: Join a game, it’s immediately your turn, not playing

Post by nccc »

Lots of new players don't even know how turnbased tables work.
So the best u can do now probably is raise ur karma limit to 85%.
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Jellby
Posts: 3546
Joined: 31 December 2013, 12:22

Re: Join a game, it’s immediately your turn, not playing

Post by Jellby »

Cile wrote: 12 September 2023, 21:33 To clarify: my issue is people who join turn based games that can't possibly meet the turn time.
To paraphrase myself in another thread: your issue is with humans behaving as humans. Apart from mistakes and unexpected incidents, people don't read manuals or descriptions, people don't know how to use the tools, and people don't care. Just ignore or red thumb and move on.
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Cile
Posts: 301
Joined: 13 March 2012, 06:01

Re: Join a game, it’s immediately your turn, not playing

Post by Cile »

Jellby wrote: 13 September 2023, 08:07
Cile wrote: 12 September 2023, 21:33 To clarify: my issue is people who join turn based games that can't possibly meet the turn time.
To paraphrase myself in another thread: your issue is with humans behaving as humans. Apart from mistakes and unexpected incidents, people don't read manuals or descriptions, people don't know how to use the tools, and people don't care.
Your issue is also with humans behaving as humans: people will get frustrated at other people for doing those things, and will vent those frustrations from time to time to other people. If you don't want to hear that venting just ignore obvious venting posts and move on.
Just ignore or red thumb and move on.
I would love to, but as I said previously: in a turn based game it could take a week before I am finally able to leave the game and move on.
Fuchur
Posts: 126
Joined: 20 May 2016, 22:45

Re: Join a game, it’s immediately your turn, not playing

Post by Fuchur »

Cile wrote: 13 September 2023, 00:36
Fuchur wrote: 12 September 2023, 23:05 Or perhaps you should relax a little bit. Just try to ignore that anyone is out of bounds (in a reasonable limit) and enjoy the game.
Hard to enjoy the game when it's not being played. The time bank is the reasonable limit. When your timer goes red you have already exceeded the reasonable limit.
You seem to be upset if someone on your table is going into the red, as if it was a personal insult to you. On the other hand you refuse the obvious solution (=> play faster tables or real time) to the resulting problem : "That player is to slow but if will have to wait ONE WEEK until i can finally kick him out".
I'm certainly wrong but you're giving me the impression that the problem isn't the time the others actually use to do their move but the fact that they are above their limit !? In that case there is an easy solution: Just play tables without time limit ...
I don't know if that is the case with the games you are playing but some games are really hard to get, getting filed up within seconds. When someone has spend half an hour trying to get onto a table without success he might trying tables which are a little to fast for him.
If tables are filling up that fast create a new one at a speed you can play at. "I have difficulty getting the game played" isn't a good excuse when the game isn't going to finish because they joined a table too fast for them and will run out of time.
Well, there are a lot of premium-only tables, which "normal" players can't create. So they have to jump on every occasion.
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buu441
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Joined: 12 March 2022, 06:52

Re: Join a game, it’s immediately your turn, not playing

Post by buu441 »

Fuchur wrote: 13 September 2023, 12:46 You seem to be upset if someone on your table is going into the red, as if it was a personal insult to you.
It might not be a personal insult, but it is definitely disrespecting the time of everyone else that signed up to play in that table at the listed speed. I don't understand why that's such a hard concept for you to grasp. Or are you being intentionally obtuse this entire conversation?
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