And it should affect both of their Karmas IMO. In an ELO skip, Player 2 receives a net positive ELO and also negatively affects Player 3 karma while penalizing the ELO of Player 1, who only did the crime of playing well. There should be some type of recourse.Cile wrote: ↑18 September 2023, 10:35Player 1 can red thumb Player 2 (I don't want to play with this player again -> personal reasons) to avoid playing with them again in the future.
Player 1 might want to consider giving player 3 a red thumb as well, otherwise this might happen again in a future game with someone else ejecting player 3.
why on line gamers are so impatient?
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Re: why on line gamers are so impatient?
Re: why on line gamers are so impatient?
Player 1 also gains ELO.Trouncing wrote: ↑18 September 2023, 11:59And it should affect both of their Karmas IMO. In an ELO skip, Player 2 receives a net positive ELO and also negatively affects Player 3 karma while penalizing the ELO of Player 1, who only did the crime of playing well. There should be some type of recourse.Cile wrote: ↑18 September 2023, 10:35Player 1 can red thumb Player 2 (I don't want to play with this player again -> personal reasons) to avoid playing with them again in the future.
Player 1 might want to consider giving player 3 a red thumb as well, otherwise this might happen again in a future game with someone else ejecting player 3.
Lets say 3 players sit down to a game and player 3 never takes their first turn. Should player 2 be penalized for booting player 3? How do you propose the system be set up to punish player 2 for kicking 3 late in the game to avoid the loss, but not punish player 2 for kicking player 3 if player 3 has actually abandoned the game?
The punishment is on player 3. If they stayed within their time limit there never would have been the option for Player 2 to boot them.
Re: why on line gamers are so impatient?
A replay accessed by game ID will easily be able to establish the difference. The same procedure exists for accusations of kingmaking.Cile wrote: ↑18 September 2023, 21:49Player 1 also gains ELO.Trouncing wrote: ↑18 September 2023, 11:59And it should affect both of their Karmas IMO. In an ELO skip, Player 2 receives a net positive ELO and also negatively affects Player 3 karma while penalizing the ELO of Player 1, who only did the crime of playing well. There should be some type of recourse.Cile wrote: ↑18 September 2023, 10:35
Player 1 can red thumb Player 2 (I don't want to play with this player again -> personal reasons) to avoid playing with them again in the future.
Player 1 might want to consider giving player 3 a red thumb as well, otherwise this might happen again in a future game with someone else ejecting player 3.
Lets say 3 players sit down to a game and player 3 never takes their first turn. Should player 2 be penalized for booting player 3? How do you propose the system be set up to punish player 2 for kicking 3 late in the game to avoid the loss, but not punish player 2 for kicking player 3 if player 3 has actually abandoned the game?
The punishment is on player 3. If they stayed within their time limit there never would have been the option for Player 2 to boot them.
In your situation with 0% played literally no one will complain about player 3 being booted. This is a completely different situation than I described, with 99% played, where player 2 did not want to lose, and player 3 was still playing.
Re: why on line gamers are so impatient?
So a mod has to check the replay for every game where a player is ejected for running for of time? (Because there will be someone in every game convinced they were winning.) They don't have the manpower for that.Trouncing wrote: ↑19 September 2023, 09:27A replay accessed by game ID will easily be able to establish the difference. The same procedure exists for accusations of kingmaking.Cile wrote: ↑18 September 2023, 21:49Player 1 also gains ELO.Trouncing wrote: ↑18 September 2023, 11:59
And it should affect both of their Karmas IMO. In an ELO skip, Player 2 receives a net positive ELO and also negatively affects Player 3 karma while penalizing the ELO of Player 1, who only did the crime of playing well. There should be some type of recourse.
Lets say 3 players sit down to a game and player 3 never takes their first turn. Should player 2 be penalized for booting player 3? How do you propose the system be set up to punish player 2 for kicking 3 late in the game to avoid the loss, but not punish player 2 for kicking player 3 if player 3 has actually abandoned the game?
The punishment is on player 3. If they stayed within their time limit there never would have been the option for Player 2 to boot them.
In your situation with 0% played literally no one will complain about player 3 being booted. This is a completely different situation than I described, with 99% played, where player 2 did not want to lose, and player 3 was still playing.
The best they could do is take the power out of player's hands and have the system automatically kick players who run out of time. You don't have to worry about Player 2 trying to save their ELO if it was the system that kicked player 3. I'd be in favour of that.
Re: why on line gamers are so impatient?
You aren't seeing the problem that is Player 2 cheating Player 1 out of the ELO by way of Player 3. There is already a process for kingmaking so if they have the manpower for that it is the same process for this. Either way no extra stress beyond creating the category.Cile wrote: ↑19 September 2023, 10:26So a mod has to check the replay for every game where a player is ejected for running for of time? (Because there will be someone in every game convinced they were winning.) They don't have the manpower for that.Trouncing wrote: ↑19 September 2023, 09:27A replay accessed by game ID will easily be able to establish the difference. The same procedure exists for accusations of kingmaking.Cile wrote: ↑18 September 2023, 21:49
Player 1 also gains ELO.
Lets say 3 players sit down to a game and player 3 never takes their first turn. Should player 2 be penalized for booting player 3? How do you propose the system be set up to punish player 2 for kicking 3 late in the game to avoid the loss, but not punish player 2 for kicking player 3 if player 3 has actually abandoned the game?
The punishment is on player 3. If they stayed within their time limit there never would have been the option for Player 2 to boot them.
In your situation with 0% played literally no one will complain about player 3 being booted. This is a completely different situation than I described, with 99% played, where player 2 did not want to lose, and player 3 was still playing.
The best they could do is take the power out of player's hands and have the system automatically kick players who run out of time. You don't have to worry about Player 2 trying to save their ELO if it was the system that kicked player 3. I'd be in favour of that.
I am becoming convinced that you simply do not condone any negative action against kicking players, regardless of circumstance. How do you propose to solve the problem that is Player 2 cheating Player 1 out of a win? Let them get away with it?
Re: why on line gamers are so impatient?
With "cheating", do you mean that Player 3 intentionally runs out of time (either by colluding, or by being a sockpuppet account)? If so, that is covered by other cases (helping another player or using multiple accounts). If it's simply that Player 2 takes advantage of Player 3's action (or inaction), that's not cheating, it's no worse than taking advantage of a bad move (actually, it's better, because Player 1 won't lose anyway).
Re: why on line gamers are so impatient?
I don't propose anything different from the system already in place. Player 1 still gets credited with a win and gains ELO. If the game is 95% completed they only lose out of 5% of ELO, and frankly I don't care about ELO.
Yes, I like to see my ELO increase, but if the system is working properly you will settle into the correct ELO anyway. If it isn't then the problem isn't with player 3 getting kicked. I don't "win" anything for having a higher ELO, it's just a tool for finding opponents of roughly equal skill.
If the system has to be changed in some way (it doesn't) I would propose harsher penalties for players running out of time, such as higher karma loss, and restrictions in creating/joining tables for a period of time regardless of if a player kicks them. If players were less indifferent about "dipping into the red" Player 2 would not have the opportunity to boot them and "rob" Player 1 of the victory.
Re: why on line gamers are so impatient?
I realize this is just
, but in that case, I'd suggest that
be just for multi-player games: In 2-player games, there is no separate Player 1 , Player 3 for this.
- ChiefPointThief
- Posts: 745
- Joined: 14 August 2020, 22:27
Re: why on line gamers are so impatient?
This isn't true. You can meet the winning condtions w/ game being at 99.999% completion. Someone can quit before you finish your turn and you can receive no elo (by no I mean under 0.something)
This is also incorrect. I'm aware of a player who abuses this tactic. They wait until they are one move away from losing and then they kick the player out of time. They did this to me and when I looked at their game history just going back one month I saw almost a dozen games they used this tactic. They managed to reach world elo leader (650 elo) doing this in a somewhat popular game when realistically they are a 400 elo player at best. On the flip side if you are constantly not being credited for games you were winning but player 2 kicks player 3 and takes your victory away then your elo will be lower and not properly represent your skill level.Cile wrote: ↑20 September 2023, 10:48 Yes, I like to see my ELO increase, but if the system is working properly you will settle into the correct ELO anyway. If it isn't then the problem isn't with player 3 getting kicked. I don't "win" anything for having a higher ELO, it's just a tool for finding opponents of roughly equal skill.
Also you do "win" xp for reaching higher levels and top ranks on the leaderboard. If you don't care about things like that that is perfectly fine but others do. Did you see how many people were upset about the summer challenge? In some games that I reached a certain level I've challenged myself to reach a higher level. It isn't about "winning" a prize but a personal goal.
I care more about me being credited for my win than punishing someone. Maybe overall the topic at hand wouldn't occur as much but it still doesn't fix the problem of player 1 not getting a victory. Would bga be willing to make the penalty severe enough to see a change? It is now 10% first offense and 20% after. Would making it 50% for first time help? I could also see people coming here to complain explaining how they had a busy day yesterday and now their karma is at 0%.Cile wrote: ↑20 September 2023, 10:48 If the system has to be changed in some way (it doesn't) I would propose harsher penalties for players running out of time, such as higher karma loss, and restrictions in creating/joining tables for a period of time regardless of if a player kicks them. If players were less indifferent about "dipping into the red" Player 2 would not have the opportunity to boot them and "rob" Player 1 of the victory.
- ChiefPointThief
- Posts: 745
- Joined: 14 August 2020, 22:27
Re: why on line gamers are so impatient?
The best way I've found to avoid this problem is to not play fast turn based games.
Some time back I was creating fast turn based games daily. In almost all of my games someone fell into the red. After about a week or so when the first batch was finishing I noticed the games I was in last place finished but all the games I was winning the losing player timed out the person over time. It is a lose lose situation. When you are winning someone can time out one of the other players and when you are losing and don't time out someone you just lose. This made me disinterested in playing the remaining games. For the games in early progress that I still had left I even started messaging players asking them to watch their time. Now it felt like I was babysitting people. Overall playing like this isn't fun. I stay away from tournaments w/ fast settings as well. There are some tournaments that can go the duration with like 20% of games actually played to completion.
I can't remember the exact speed of these games. But I don't have this problem at all w/ 4 moves per day or lower.
Some time back I was creating fast turn based games daily. In almost all of my games someone fell into the red. After about a week or so when the first batch was finishing I noticed the games I was in last place finished but all the games I was winning the losing player timed out the person over time. It is a lose lose situation. When you are winning someone can time out one of the other players and when you are losing and don't time out someone you just lose. This made me disinterested in playing the remaining games. For the games in early progress that I still had left I even started messaging players asking them to watch their time. Now it felt like I was babysitting people. Overall playing like this isn't fun. I stay away from tournaments w/ fast settings as well. There are some tournaments that can go the duration with like 20% of games actually played to completion.
I can't remember the exact speed of these games. But I don't have this problem at all w/ 4 moves per day or lower.