Alpha mode for the modules?

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Pacemakerbug
Posts: 11
Joined: 03 June 2022, 21:45

Alpha mode for the modules?

Post by Pacemakerbug »

Is there a timeline on those modules? :) Great implementation as always!
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Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Re: Alpha mode for the modules?

Post by Tisaac »

Pacemakerbug wrote: 24 September 2023, 15:33 Is there a timeline on those modules? :) Great implementation as always!
We are waiting for some decision of dow on some rules regarding "invalid plays".
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Timm-E
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Joined: 04 November 2020, 10:39

Re: Alpha mode for the modules?

Post by Timm-E »

Is this still the case? If not, why are my games with modules played unranked (Friendly)?
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thoun
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Joined: 10 December 2020, 22:25

Re: Alpha mode for the modules?

Post by thoun »

Timm-E wrote: 05 October 2023, 18:58 Is this still the case? If not, why are my games with modules played unranked (Friendly)?
Because it is still the case :D
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Timm-E
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Re: Alpha mode for the modules?

Post by Timm-E »

Thanks for the confirmation! Would it be able to add that info ('this is still in Alpha' or 'unranked game') to the game-options? I did not know this and don't like friendly games ;).
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Tisaac
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Joined: 26 August 2014, 21:28

Re: Alpha mode for the modules?

Post by Tisaac »

Timm-E wrote: 06 October 2023, 08:10 Thanks for the confirmation! Would it be able to add that info ('this is still in Alpha' or 'unranked game') to the game-options? I did not know this and don't like friendly games ;).
I was going to say "You mean like the big red warning you get when setting up the table ? ;)", but actually I think this warning only pops up in the "play now" lobby and not in the game page.
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