Hagardunor wrote: ↑25 September 2023, 18:45
nik592 wrote: ↑25 September 2023, 13:41
...
Your post then went on to suggest:
Hagardunor wrote: ↑26 August 2023, 05:29
There should be an absolute upper limit of simultaneously played turn based games
Which I, and obviously several others here, strongly disagree with. You do you, but let others do as suits them too.
This is something I regret now, that I wrote in anger after a very bad experience with a 200+ turn based games player.
Obviously everyone is entitled to play as much game as they want as long as it does not impact negatively other players' games. What I think is not the case for such demanding games as Decrypto with which deep reflexion is required that does not match with speeding through hundreds of games (in my opinion)
Decrypto is not nearly as demanding of a game as you seem to think. If you were to drop me into a game state of decrypto that I was not even playing in, the way the clues are shown under their numbers, past fail on sheet showing another close relationship if any, and simply having a deep background in clue giving games I could make a good guess (possibly far better than someone with only one game they have been deeply absorbed in thinking about continueously) from that tactical snapshot of the game and in very little time.
The ability of a player to analyze and make good decisions has very little to do with how many other things they are doing when not looking at that particular game. You might as well say you want a way to sort out players who are in the medical field because while they may be smart, by the time they get to checking their turn based games they are totally drained and are more likely to make a mental mistake in that state.
ELO is normally an indicator of a mix of time spent playing a game and sometimes of relative skill. If it is a competitive game it is much more likely to show skill. If it is a coop game it only shows time spent playing (which hopefully correlates with acquired skill but definitely doesn’t have to).
Sometimes people treat a low elo player as very little threat or untrustworthy when really that could be the best player at the table who plays a lot in person and is just now playing online. I have a lot of elite assassin badges and have even had people make forum posts upset about losing to a no rank no elo player because I am just now trying that game online while actually being a world champion level player in physical events prior to starting that game.
There is no good way to snap judge a player’s quality as good or poor at the game. And with clue giving games it is often not about their skill but how well they mesh with others. I infamously once gave a clue once intending for people to connect the words math, tree, and a couple science related words with the clue log. I was let down by the fact that not one of my teammates knew what a logarithm is. That doesn’t make me a bad clue giver and that doesn’t make them dumb team mates either. It means we didn’t mesh well on that particular topic.
Sorry for your bad experience. Feel free to be skeptical of people and watch for warning signs. Be careful of acting too fast based on a potential warning sign though. Ultimately judge individuals by their performance not by some categorical bias (the definition of prejudice).