https://boardgamearena.com/faq?anchor=f ... notplaying :ChiefPointThief wrote: ↑23 September 2023, 16:23
This isn't true. You can meet the winning condtions w/ game being at 99.999% completion. Someone can quit before you finish your turn and you can receive no elo (by no I mean under 0.something)
If the game is 99% complete and a player receives almost no ELO then the ELO scores between the players was so large they would have received almost no ELO if the game went to completion.If the player seems to be away, we advise you to wait a few minutes: this player may be experiencing some network problems or have left temporarily. If the player does not come back, and their clock has become negative, then you may kick this player out of the game. The effects of kicking a player out are the following:
This player will get a 'leave' reputation penalty (see 'Reputation/Karma' for more details).
This player will lose the same ELO points as if they were the loser (last place) of this game, minus an additional -10 ELO.
Whatever happens in the game afterwards, all the other players will be considered tied in first place for ELO, and will receive a % of the ELO corresponding to the % of progression of the game at the moment the player was kicked out. Example: if 80% of the game has been played, the remaining players will receive 80% of the ELO they would have won.
All following turns from this player will be skipped.
My issue here is twofold:I care more about me being credited for my win than punishing someone. Maybe overall the topic at hand wouldn't occur as much but it still doesn't fix the problem of player 1 not getting a victory. Would bga be willing to make the penalty severe enough to see a change? It is now 10% first offense and 20% after. Would making it 50% for first time help? I could also see people coming here to complain explaining how they had a busy day yesterday and now their karma is at 0%.Cile wrote: ↑20 September 2023, 10:48 If the system has to be changed in some way (it doesn't) I would propose harsher penalties for players running out of time, such as higher karma loss, and restrictions in creating/joining tables for a period of time regardless of if a player kicks them. If players were less indifferent about "dipping into the red" Player 2 would not have the opportunity to boot them and "rob" Player 1 of the victory.
1) Player 3 is the one creating the situation that allows Player 2 to end the game early to avoid the loss.
2) BGA is putting it on the players to "punish" the players going over time by kicking them, forcing them to preemptively end the game to do so. This causes users to blame the player for enforcing the rules instead of the player breaking the rules. A player running out of time is inconvenient to the other players at the table, but might not be inconvenient enough for them to end a game they are invested in.
I would propose players should be given a 5-10% karma penalty every time they "dip into the red" on their turn, regardless of if another player ejects them. Make it clear that running out of time is causing the penalty, not running out of enough time that one of the other players get fed up.