Duane Roelands wrote: ↑09 October 2023, 13:43
The lightspeed variant pushes Space Base into a zone where games are often over before they begin. One player gets two or three cards in 1-6 range that give VP, and the rest of the game is an exercise in frustration because the outcome is pre-determined.
I understand it's an official variant, but "official" doesn't mean "good" or "balanced".
Ungreat.
Whenever I hear people complain about balance issues like this, I often say to myself, "what are they really upset with?"
In my experience in playing both the normal and light speed variants, lightspeed increases the early stage of the game where you spend 15 minutes rolling dice and not buying anything. You can easily get just as lucky with victory points in the 1-6 spots in normal mode within the first few rounds and then run the game if you are paying attention.
But, also, just because someone has victory points in the early sectors does not predetermine a victory. There are many configurations of boards where I have felt like I was about to win because of early sector passives and then suddenly lose because I either wasn't paying attention to what other people were doing, the You Win card caught me by surprise, or someone got a streak of really lucky rolls in their favor.
I've played a lot of games of Space Base (obviously not more than some of you on here), but also in live setting with friends, and for whatever it's worth, this game is really balanced.
If I had ANY critique about this game or variants, it's that I would like a no-colony variant.