About some corner cases...

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Phoxtrot
Posts: 479
Joined: 03 January 2012, 20:55

Re: About some corner cases...

Post by Phoxtrot »

RazorOz wrote: 01 October 2023, 17:48 Surely the rules should ultimately be what is written/intended by the designers though rather than what people think they should be. The rules clearly state that if you play a card you can't play for it turns into the same effect as a stress card effectively, so surely that point shouldn't be up for debate?

So I assume the only point of debate is should you be able to boost if that then would stop you being able to pay for one of your cards, it's certainly against the spirit of the game, but not really covered in the rules, other than assuming you could do this because you can take actions in the React step in any order you like.
The rule doesn't help much.
"If you accidentally played an Upgrade card and you cannot pay the Heat cost of it, discard it and play a random Speed card from your draw deck instead"
The emphasis on "accidentally" is mine but it implies that you should not be allowed to do it on purpose which on BGA should mean that you are forbidden to do it

The rule also really doesn't help in some situations:
1) suppose you play a regular 3 and a card that moves you 6 spaces but requires 1 heat. You have 0 heat in motor but that is fine because you can have a cooldown thanks to your gear being 2. But you didn't realize that those 9 spaces takes you into the next section of the circuit and that section has a weather token that forbids you to use any cooldown. So according to the rule, that 6 card should become a + so you backtrack but now you are in the previous sector of the circuit so that you *can* cooldown and pay the heat cost of the card. So you backtrack and count it as a 6 and end up in an infinite loop.
2) Similar problem if you are currently in a section with +1 cooldown and the next section is normal. You have 0 Heat in motor and you play "+8" with the 8 cards that costs 2 Heat. Thats ok because you should be able to recover 2 heat from cooldown. But you draw a 4 for that + and because of that you end up in the next section and cannot pay the 2 Heat cost of the 8 card. So what, you change the 6 to a + but now you do not pass the corner... Which you absolutely like because passing that corner at speed 12 meant a spinout. So that mistakes saves you ? Or should you pay that heat cost after all since not passing that corner means that you actually can pay it ? And we get back in the same loop as above.
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Tisaac
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Joined: 26 August 2014, 21:28

Re: About some corner cases...

Post by Tisaac »

RazorOz wrote: 01 October 2023, 17:48 Surely the rules should ultimately be what is written/intended by the designers though rather than what people think they should be. The rules clearly state that if you play a card you can't play for it turns into the same effect as a stress card effectively, so surely that point shouldn't be up for debate?

So I assume the only point of debate is should you be able to boost if that then would stop you being able to pay for one of your cards, it's certainly against the spirit of the game, but not really covered in the rules, other than assuming you could do this because you can take actions in the React step in any order you like.
You are missing the point here. I am explicitely saying that the rulebook is NOT complete enough. I would love to just follow the rules and designer intention, but currently i can't and the publisher confirmed that these corner cases were not covered by the rules yet. IRL you would probably almost never hit these corner cases and/or just choose with people how to resolve it. But we cant do that on BGA, we need a fixed set of rules covering ALL cases
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Phoxtrot
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Re: About some corner cases...

Post by Phoxtrot »

Have they clarified yet ?
Or maybe they are testing to see figure out what is best ?
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Tisaac
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Joined: 26 August 2014, 21:28

Re: About some corner cases...

Post by Tisaac »

Phoxtrot wrote: 24 October 2023, 18:39 Have they clarified yet ?
Or maybe they are testing to see figure out what is best ?
We made some progress but it's not completely over yet...
Spinier Virus
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Joined: 07 May 2020, 03:06

Re: About some corner cases...

Post by Spinier Virus »

Would it be possible to "rewind" the BGA game state to the start of the current player's movement (phase 3), force the player to discard a card and play the + effect in its place (i.e., random card from deck)? That seems to be what the rules imply for an "accidental" card play in the physical game.
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Tisaac
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Re: About some corner cases...

Post by Tisaac »

Spinier Virus wrote: 26 October 2023, 18:03 Would it be possible to "rewind" the BGA game state to the start of the current player's movement (phase 3), force the player to discard a card and play the + effect in its place (i.e., random card from deck)? That seems to be what the rules imply for an "accidental" card play in the physical game.
That's one solution, but it can be difficult if the player used the effects or that card since you need to undo these as well.
We are currently converging toward a solution where WE would enforce some order during the react phase : you cant use most symbol as long as you havent payed heats (except for cooldown, free boost, adrénaline, direct play)
Spinier Virus
Posts: 3
Joined: 07 May 2020, 03:06

Re: About some corner cases...

Post by Spinier Virus »

I see. Since BGA maintains a log of each game action, I wondered whether you could literally just rewind the entire game state back to an earlier snapshot, in effect automatically undoing everything since the start of phase 3.

At any rate, I hope you and they are able to resolve this issue soon. My friends and I have been playing with all of the options turned on, even with this shortcoming and having a blast. But many victories do come with a slight caveat... ;)

Incidentally, playing this adaptation convinced me to buy a physical copy of the game. But being able to play online with geographically distributed friends is awesome.

Thanks very much for your efforts! You've done a great job.
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Tisaac
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Re: About some corner cases...

Post by Tisaac »

PLEASE SEE HERE FOR AN OFFICIAL ANSWER :

https://boardgamearena.com/forum/viewtopic.php?t=33091
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