Real-Time ?

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Roboky
Posts: 5
Joined: 18 February 2012, 10:54

Real-Time ?

Post by Roboky »

is Real-Time a little too much ?
i mean 7-8sec to play a dice, it's just the time for click, wait server response and refresh your partner board !
can we have a little time to brain ?

Re-roll become unaivailable and masteries useless or worst ...

is that just me because my age ?
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Meeplelowda
Posts: 3832
Joined: 14 March 2020, 10:31

Re: Real-Time ?

Post by Meeplelowda »

Roboky wrote: 20 October 2023, 17:04 is Real-Time a little too much ?
i mean 7-8sec to play a dice, it's just the time for click, wait server response and refresh your partner board !
can we have a little time to brain ?

Re-roll become unaivailable and masteries useless or worst ...

is that just me because my age ?
If you're playing with someone you know, just set it up as a turn-based game.
Play Now lobby 4ever! https://boardgamearena.com/lobby
Elrondo McBongo
Posts: 1
Joined: 14 July 2023, 08:02

Re: Real-Time ?

Post by Elrondo McBongo »

I feel that real-time could work much better if there was an option to disable confirmations, i.e. dice would just be placed immediately when I click on a spot, without the need for an extra click.

Additionally, given how slow the servers are, it'd be nice if there was a small timeout grace window on the server-side. I've played three real-time games so far and in each of them there were one or two dice where we hit "confirm" with the interface still showing 1–3 seconds left, but they got rejected by the server as the request apparently couldn't be processed fast enough.
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ufm
Posts: 2039
Joined: 06 January 2017, 08:38

Re: Real-Time ?

Post by ufm »

Roboky wrote: 20 October 2023, 17:04 is Real-Time a little too much ?
i mean 7-8sec to play a dice, it's just the time for click, wait server response and refresh your partner board !
can we have a little time to brain ?

Re-roll become unaivailable and masteries useless or worst ...

is that just me because my age ?
I agree this is really harsh in BGA as there are tons of delays due to animations and confirmations.
You may post a suggestion through BGA bug/suggestion system, but the publisher will decide whether to accept your idea or not.
Meeplelowda wrote: 20 October 2023, 21:04 If you're playing with someone you know, just set it up as a turn-based game.
It's not about real-time table, but a real-time module which limits each round to 60 seconds.
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jordijansen
Posts: 247
Joined: 09 March 2023, 19:32

Re: Real-Time ?

Post by jordijansen »

You can now change the 60 seconds timer to either 70 or 80 seconds.
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