The Exchange Center is the button at the top of the screen where you do various conversions. All major improvements uses this screen to do conversions. Additionally, some (but not all) hand cards uses this menu as well.
What this does is that it is very easy to forget to use the few cards that are timing dependent that also uses this menu. Specifically two cards are mentioned here, namely Basket Carrier and Ebonist. Personally, I have forgotten to use these cards several times even though I know they are in the Exchange Center. Occasionally I also forget to use for example Joinery, if I already have enough food to feed.
Several people have filed bug reports about these cards because they think they are not working:
https://boardgamearena.com/bug?id=93018
https://boardgamearena.com/bug?id=72590
https://boardgamearena.com/bug?id=73523
https://boardgamearena.com/bug?id=83026
https://boardgamearena.com/bug?id=67734
https://boardgamearena.com/bug?id=95810
https://boardgamearena.com/bug?id=109130
https://boardgamearena.com/bug?id=114507
And forum threads:
https://boardgamearena.com/forum/viewtopic.php?t=36079
https://boardgamearena.com/forum/viewtopic.php?t=35864
And there are a couple Suggestions to move the effect of these cards out of Exchange Center:
https://boardgamearena.com/bug?id=72527
https://boardgamearena.com/bug?id=70829
I guess the confusion comes from that there is no consistency as to how the cards are implemented. Below I list examples of where cards handle their effects (and the timing of their effect):
In Exchange Center
Joinery, Pottery, BMW (each harvest)
Basket Carrier (each harvest)
Stone Carrier (each harvest)
Ebonist (each harvest)
Schnapps Distiller (feeding phase of each harvest)
Beer Tap (feeding phase of each harvest)
Fireplace (at any time)
Hard Porcelain (at any time)
Clay Firer (at any time)
Sheep Walker (at any time)
Grain -> 1 food (at any time)
Vegetable -> 1 food (at any time)
Bake (when using a bake action)
NOT in Exchange Center and instead their own button
Beer Keg (feeding phase of each harvest)
Beer Stall (feeding phase of each harvest)
Craft Brewery (feeding phase of each harvest)
Feed Pellets (feeding phase of each harvest)
Home Brewer (field phase of each harvest)
Cube Cutter (field phase of each harvest)
Furniture Carpenter (each harvest)
Kettle (at any time)
Clay Carrier (at any time)
...and many more...
I think it is established at this point that players do not understand how the UI works in this regard and even if they do, they still make mistakes. The conclusion I draw is that it is not the fault of the players but the UI.
Proposed solution
I'm sure there are other possible solutions. If you have any ideas, please share them.
What this does is that it is very easy to forget to use the few cards that are timing dependent that also uses this menu. Specifically two cards are mentioned here, namely Basket Carrier and Ebonist. Personally, I have forgotten to use these cards several times even though I know they are in the Exchange Center. Occasionally I also forget to use for example Joinery, if I already have enough food to feed.
Several people have filed bug reports about these cards because they think they are not working:
https://boardgamearena.com/bug?id=93018
https://boardgamearena.com/bug?id=72590
https://boardgamearena.com/bug?id=73523
https://boardgamearena.com/bug?id=83026
https://boardgamearena.com/bug?id=67734
https://boardgamearena.com/bug?id=95810
https://boardgamearena.com/bug?id=109130
https://boardgamearena.com/bug?id=114507
And forum threads:
https://boardgamearena.com/forum/viewtopic.php?t=36079
https://boardgamearena.com/forum/viewtopic.php?t=35864
And there are a couple Suggestions to move the effect of these cards out of Exchange Center:
https://boardgamearena.com/bug?id=72527
https://boardgamearena.com/bug?id=70829
I guess the confusion comes from that there is no consistency as to how the cards are implemented. Below I list examples of where cards handle their effects (and the timing of their effect):
In Exchange Center
Joinery, Pottery, BMW (each harvest)
Basket Carrier (each harvest)
Stone Carrier (each harvest)
Ebonist (each harvest)
Schnapps Distiller (feeding phase of each harvest)
Beer Tap (feeding phase of each harvest)
Fireplace (at any time)
Hard Porcelain (at any time)
Clay Firer (at any time)
Sheep Walker (at any time)
Grain -> 1 food (at any time)
Vegetable -> 1 food (at any time)
Bake (when using a bake action)
NOT in Exchange Center and instead their own button
Beer Keg (feeding phase of each harvest)
Beer Stall (feeding phase of each harvest)
Craft Brewery (feeding phase of each harvest)
Feed Pellets (feeding phase of each harvest)
Home Brewer (field phase of each harvest)
Cube Cutter (field phase of each harvest)
Furniture Carpenter (each harvest)
Kettle (at any time)
Clay Carrier (at any time)
...and many more...
I think it is established at this point that players do not understand how the UI works in this regard and even if they do, they still make mistakes. The conclusion I draw is that it is not the fault of the players but the UI.
Proposed solution
- Have all cards with "at any time" timing in the Exchange Center along with grain and vegetable to 1 food and Discard Resources.
- Give all timing dependent cards their own button outside of Exchange Center, including the guilds (Joinery, Pottery, BMW)
- Move Bake conversions out of Exchange Center, possibly to a nested button scheme like when you have a Plow.
I'm sure there are other possible solutions. If you have any ideas, please share them.