Slow thinkers

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Jellby
Posts: 3546
Joined: 31 December 2013, 12:22

Re: Slow thinkers

Post by Jellby »

Cile wrote: 08 December 2023, 21:31 The time per turn is a fixed number based on table speed. Player averages have nothing to do with it.
Well, I said "I believe", I could be wrong. I just found it a bit strange that games have +13/+20/+32 (Hanabi), +11/+17/+27 (Sparts), +61/+98/+157 (Ark Nova), +93/+148/+237 (Lewis & Clark). Those look like very arbitrary numbers unlikely to have been "decided" by a developer.
Last edited by Jellby on 09 December 2023, 15:04, edited 1 time in total.
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HanabiGrandMaster
Posts: 32
Joined: 07 August 2019, 23:17

Re: Slow thinkers

Post by HanabiGrandMaster »

harrykot wrote: 08 December 2023, 12:06 Is there anyway to mark slowthinkers?
How do you deal with it?
I've been requesting a "blitz" mode, because "fast" speed is still ridiculously slow. I've given up hope that people will implement it, because the site owners value "finished games" over "fun games".

I give red-thumbs to slowpokes, and make a note on them that they disconnect frequently/play slowly.
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harrykot
Posts: 4
Joined: 05 November 2015, 00:01

Re: Slow thinkers

Post by harrykot »

HanabiGrandMaster wrote: 09 December 2023, 13:00
harrykot wrote: 08 December 2023, 12:06 Is there anyway to mark slowthinkers?
How do you deal with it?
I've been requesting a "blitz" mode, because "fast" speed is still ridiculously slow. I've given up hope that people will implement it, because the site owners value "finished games" over "fun games".

I give red-thumbs to slowpokes, and make a note on them that they disconnect frequently/play slowly.
So, this is the first post answering to what I'm dealing with.
Thanks, my feelings are the same.
And seeing your response there's no other way, pity
Gulchen
Posts: 220
Joined: 01 October 2017, 06:55

Re: Slow thinkers

Post by Gulchen »

I don't remember what the options are, but tournament games at least have different options for the time-control:
It might be that some of those are faster than the time controls available for non-tournament games.
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nik592
Posts: 1390
Joined: 16 October 2022, 13:54

Re: Slow thinkers

Post by nik592 »

Gulchen wrote: 11 December 2023, 15:58 I don't remember what the options are, but tournament games at least have different options for the time-control:
It might be that some of those are faster than the time controls available for non-tournament games.
I can't say for certain as I tend to avoid faster speed and especially real-time tournaments, but I'm not sure this would work out because they use fixed-time rather than time per turn (although that may be different for real-time).
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Kayvon
Posts: 1059
Joined: 17 October 2011, 01:39

Re: Slow thinkers

Post by Kayvon »

Jellby wrote: 09 December 2023, 09:58
Cile wrote: 08 December 2023, 21:31 The time per turn is a fixed number based on table speed. Player averages have nothing to do with it.
Well, I said "I believe", I could be wrong. I just found it a bit strange that games have +13/+20/+32 (Hanabi), +11/+17/+27 (Sparts), +61/+98/+157 (Ark Nova), +93/+148/+237 (Lewis & Clark). Those look like very arbitrary numbers unlikely to have been "decided" by a developer.
You were correct. Average players times are measured during beta (and alpha?) and used to decide how long turns should take using an algorithm. Once the game is released, the timers stay the same unless manually edited. We as developers don't get to choose those times (except maybe during alpha and perhaps beta, but I tend to make them large and ignore them anyway).

To that end, player averages now have no effect on it, but they definitely have something to do with it.
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