The development cycle has been abysmal for me (e.g. 12 seconds between page reload and testing my game), due to files like `lang_mainsite.js` being cache-busted with `?[timestamp here]`. That file specifically can take 4 seconds to load by itself, and its loading begins ~6 seconds after the page reload (not good).
There's also `/data/themereleases/231110-1001/js/sveltec/dist/index.js` which takes 5 seconds to load and is 1 MB in size.
I would suggest not using timestamp-based cache-busting, and instead use a content hash in the filename, so the cache is only busted when the file is actually changed.
There's also `/data/themereleases/231110-1001/js/sveltec/dist/index.js` which takes 5 seconds to load and is 1 MB in size.
I would suggest not using timestamp-based cache-busting, and instead use a content hash in the filename, so the cache is only busted when the file is actually changed.