Some have already been presented in this thread. To reiterate:Stroom wrote: ↑14 December 2023, 06:39The purpose of elo decay is to remove those at the top who stopped playing. To show the rankings in a way that the top is showing active players an their relative elos. Also, some past systems allowed players to artificially inflate their elos, now they sit at the top, not playing. Got any other ideas how to do it?ChiefPointThief wrote: ↑13 December 2023, 20:51 I don't lose my ability to play a game though just because I haven't played it in 3 months. You basically only play one game here so it would be no problem for you to keep your status. The purpose of the elo system is to rate how strong of a player you are. You believe the real master level for hanabi is 900+. With this current change if a 900 elo hanabi player didnt't play for 1yr their elo would drop to 590. This player has the exact same skill they had prior but now you wouldn't even allow this player to sit at a table with you. I just played a few games I haven't played in months this week. Just as good as ever. I don't want to feel like I have to play this game by this date or lose this amount of elo.
solution 1: Don't show inactive players in the boards. Let them keep their ELO on their profile, but filter them out in the boards.
solution 2: Don't apply it to everyone, but only to those top players (i.e. find top 20 active player and only do decay to inactive players above the lowest of those). In most games ~300 ELO is nowhere near any ranks. That affect hundreds/thousands of players who are not in any way meddling with the leader board.
Glicko would indeed be awesome - then the leaderboard could only show people whose uncertainty value is good enough. But implementing it - that's a very big change. I guess the K-Factor is used to simulate one of the main ideas. Maybe improving K-Factor-usage might be easier to do.I'd say that your skill would likely not be the same if you have not played for a year. The game meta might have changed, newer strategies beating what you have learned, so your old skills would not translate to the same elo level as before. Is it 40% less? Probably not. But you should still prove in a few games that your skill is what is was before. As I mentioned in another post before, Glicko type of system would have a decay in a sense that it displays your elo with a degree of uncertainty. But the moment you play and win, it can jump back up to your old elo.
Maybe the system needs tweaking or better explanation, but the system needs changes. Just taking away points does not sound right but decaying elo in a way that displayed value is smaller the less you play, sounds fair.
However it has been mentioned that there's decay Glicko, but I think so far it's not been made clear enough that Glicko does NOT decay rating. It ONLY decays the uncertainty (in Glicko System, everyone has those 2 numbers, not just 1 as ELO). And it surely does not assume, that after a year of absence, you're probably weaker. It only assumes that it is more difficult to estimate your skill now. It works in both directions. It also accommodates the possibility that in your year of absence, you became much better (maybe you've been absent because you've been on training camp or whatever).