RicardoRix wrote: ↑15 December 2023, 12:00
Stroom wrote: ↑15 December 2023, 11:32
Why do you people care so much about elo anyway? Your place in the rankings is not a meaningful representation of your skill. Only those that intentionally play to gain elo will climb to the very top. Elo decaying if you don't play similarly does not take anything away from you. You can always just play more and your score rises naturally.
Just play the games and enjoy it.
I think this is the general misunderstanding.
It's not that they care about their own ELO. But ELO is meant to be a system to gauge all players, all the time. So when it doesn't work, then what's the point of even having it?
The people here care about the ELO system as a whole, not just their own number. And they care about BGA and the service it provides.
ELO
is meant to represent your skill level, that's the point.
Not how often you play.
Well, then an old elo vs new elo comparison does not really matter. You'd want to see the elo based on the recent ~1 year worth of games. Not of someone who used to play 2 years ago and might not play as well today. Maybe new strategies have been developed and players who use those would easily beat anyone who has 2 year old knowledge of the game. It's not like your elo is fully reset, only -10%. An elo from 2 years ago is not comparable to elo now. The system has changed slightly, players are constantly coming in and leaving, which actually inflates the elo score over time. Abandoning games had no influence on elo so players abused that a lot too etc.
Elo is meant to represent your skill level
today not from 2 years ago. If it does not decay when you haven't played recently, then it does not represent your skill level, really. You have to be constantly playing with other players in order for your elo to be relevantly comparable theirs, in the system. Otherwise it's just 2 random numbers that do not really have similar value.
1000$ earned 10 years ago is not worth the same 1000$ you would earn today. Today it is much cheaper. Similar inflation happens to elo. If you want to see comparable scores, players either have to be competing constantly or they let inflation take their toll.
Maybe 10% is too much. Maybe a different kind of calculation would be necessary (Glicko?). But the current system is not really displaying comparable skill levels.
Similarly, many games differ alot based on game settings - player count, expansion etc. If you take that into consideration then elo is a completely pointless metric. Someone could get a super high elo playing 2p games and be completely useless when the 3rd player joins the game.