As more players join the system, they will bring in points... but if they stop playing forever after having given some of those points to active players, the system will gradually deflate the elo score. Or if a player reaches a high elo and stops playing, these points can't be taken back and given into the system. So there is no real balance within the system this way. Only by individual game outcomes. But the actual elo score does not represent a fixed skill level that is comparable in time A vs time B. You could fairly compare scores of the active players. Inactive player vs active player score is not comparable. So a decay placed upon inactive players would do nothing for you when you compare elos. If you use something like glicko, you can have a system where elo is not blindly removed form the system but the display score is just lower for inactive players. If you are afraid of elo inflation/deflation...RicardoRix wrote: ↑15 December 2023, 12:49Absolutely it's a rough metric. To make it even rougher is not the answer. It's doing the best it can.
ELO as an eco-system. Players gain/lose by the same amount. The overall numbers are meant to stay equal.
The decay, and frequent player pairings will simply take away numbers in quite a large amount. EVERYONES ELO will decrease - to what end?
Personally speaking, and there are a lot like me. All my ratings will in the future hover around the 200 mark, since I currently rank 200-500 in 70 odd games.
You won't be able to tell anything about my skill level in any of the games.
Where it's 500 in Innovation now, it will be 200 in a year or 2.
Where it's 200 in haggis, it will be 200 in a year or 2.
That will be a catastrophic failure.
I'm a better Innovation player than haggis. And I still will be in 2 years time.
Decay is not muddying it up. It is slightly punishing players for inactivity. Only for inactivity. But elo scores at current time will still be roughly comparable. 600 going down to 540 - not a big deal.
If you don't play and your elo decreases... boo hoo. Who cares? Just play a few games and your elo naturally rises back up. You used to be a good player so prove it again.
That's why I ask why do you care about elo. Are you afraid that you can't really climb back up? And if you have not played and have let your elo decrease, why do you think that your skill is comparable to those who are still actively playing?
Elo is a rough metric. Losing it is not a big deal.