Thank you both (Turtler7 & Meeplelowda) for your insights. I think it also helps me understand the players here on BGA that play my favourite game (Hanabi).Meeplelowda wrote: ↑26 December 2023, 08:05These are my favorite sessions of a cooperative game, where the game is balanced such that when we win it's on the very last turn because on the next turn the [insert thematically bad event here] would have happened.turtler7 wrote: ↑26 December 2023, 05:42What is the point in playing if your decisions don't matter and make the difference. Sure that means some games were probably unwinnable, but a large number of the wins would be games that were razor edge cases with every choice being the difference between ending now and winning.HanabiGrandMaster wrote: ↑24 December 2023, 10:41 In Team vs the Game situations, I would prefer a >99% win rate for the team. I don't like losing a game, just because we got unlucky.
Personally, if a game is so easily won that you basically have to try to lose in order to fail, then what's the point?
In this game it is possible to get perfect score in >99% of the games. It is a game that takes ca. 60 - 80 turns to complete with ca. 10 - 30 options per turn, so you have a lot of opportunities to make a mistake that can hurt your chances. Most "experienced" players still tend to have 80% winrate at best. When I try to tell them how they can significantly improve their odds, they get mad / angry (redthumb), because "I'm playing it wrong". The way they play, they often have games that come down to the last one or two cards, making it "exciting" to get either a perfect score, or perfect-score-minus-one. Personally, I hate it when a game comes down to luck (roll of the dice, stacking of the deck, etc).
Do you feel the same about competitive play? That a win:lose rate of 3:1 // 4:1 is the maximum for things to still be fun?