Like I noted above, I could see there being more ongoing turn-based games than real-time because you're dealing with a larger slice of time. All of the real-time games you're counting are games from the last few minutes, or maybe an hour if it's a long game. But you're counting turn-based games from say, last week, etc. The real-time games started back then would have all been finished by now. The large group of completed games within that timeframe would likely disproportionately eliminate the real-time games over the turn-based ones. I'd expect it to be rather severe, given the slice of time difference we're talking about (minutes/hour vs days/weeks+). Wonder if there's a way to pull up finished game numbers in a timeframe, or see the rate at which tables tend to successfully start. Also curious to see how it changes across games. (My initial guess would be turn-based seeing more relative success in longer games as well as less popular ones.)Meeplelowda wrote: ↑05 January 2024, 00:43Look at this page to see the relative numbers of real-time vs. turn-based games that are currently being played. True, it's not an apple to apples comparison because of course real-time games are shorter, but they'd have to be a lot shorter for their volume to be comparable to the turn-based volume.Ceaseless wrote: ↑04 January 2024, 20:03Wait, seriously? What makes you say that? I'd expect there to have been far more real-time based games on BGA than turn-based. It's a shorter format, easier and more conventional to work with. I don't have anything that would confirm my hypothesis one way or the other though. I could see there being more ongoing turn-based tables since they take forever, so it would just be the ongoing real-time games from that part of the day vs the turn-based ones from not just that day, but any ongoing from that week, month, etc. but I'd be surprised if there were more overall turn-based games in general. Are there stats on this?
Why the difference? Although it's not my personal preference, playing turn-based literally lets you play dozens (or even hundreds) of the same game simultaneously. Even though real-time is "more conventional to work with," I'd argue that turn-based is more convenient to work with. You aren't tied to being in a certain place for an extended period of time (which matters for longer format games). Also, there's no need to arrange for a group of friends to all be available at a certain time (if you don't want to play with random strangers).
Edits: Have added some things