For those of you that don't know, it's a MOBA that's basically a board game. The company that developped it went under and sold it. However, before they sold it, there was still a dedicated following of a couple hundred daily players.
BGA's infrastructure has pretty much developped enough to accommodate the needs for this game. The only thing I haven't seen in a game on BGA that would be needed is the ability to calculate distance vectors on a grid based on a 360 degree input. After that, you can use the BGA framework to allow for either live or "turn-based" play. People wanting to do non-live play can still be given a 30 second timer make their selections. I think having that option would be inviting to many peple.
Realistically though, the hard part would probably be getting the rights to the IP. However, It is a phenomenal and underrated game (before they sold the rights and turned it into some version I didn't even play). I'm sure it would bring in more users and might even be worth a small annual subscription for. I'd pay $5 or $10 a year just for it alone.
BGA's infrastructure has pretty much developped enough to accommodate the needs for this game. The only thing I haven't seen in a game on BGA that would be needed is the ability to calculate distance vectors on a grid based on a 360 degree input. After that, you can use the BGA framework to allow for either live or "turn-based" play. People wanting to do non-live play can still be given a 30 second timer make their selections. I think having that option would be inviting to many peple.
Realistically though, the hard part would probably be getting the rights to the IP. However, It is a phenomenal and underrated game (before they sold the rights and turned it into some version I didn't even play). I'm sure it would bring in more users and might even be worth a small annual subscription for. I'd pay $5 or $10 a year just for it alone.