https://boardgamearena.com/10/hanabi?table=457494992
Relevant moves start at move 66 (https://boardgamearena.com/10/hanabi?ta ... layFrom=66), error is move 70.
I played a flamboyant and put the white 5 back into the draw pile.
When I came back (turn based mode), my newest card was clued white. Assuming it was a 4, I played it and misfired.
Looking at the log to see what happened, I saw that neither of my teammates clued that my newest card was white. The clue just... appeared out of nowhere and caused a misfire. It doesn't even show back up in the replay.
Obviously this is a display bug, but the dropdown for display bugs specifies that it's for bugs that don't impact gameplay. For a game like hanabi that is entirely reliant on the display of clues, obviously this *does* impact gameplay, so... how would you classify it?
(Also yes, I wish I had checked the log prior to playing but that has nothing to do with the display bug issue at hand)
Relevant moves start at move 66 (https://boardgamearena.com/10/hanabi?ta ... layFrom=66), error is move 70.
I played a flamboyant and put the white 5 back into the draw pile.
When I came back (turn based mode), my newest card was clued white. Assuming it was a 4, I played it and misfired.
Looking at the log to see what happened, I saw that neither of my teammates clued that my newest card was white. The clue just... appeared out of nowhere and caused a misfire. It doesn't even show back up in the replay.
Obviously this is a display bug, but the dropdown for display bugs specifies that it's for bugs that don't impact gameplay. For a game like hanabi that is entirely reliant on the display of clues, obviously this *does* impact gameplay, so... how would you classify it?
(Also yes, I wish I had checked the log prior to playing but that has nothing to do with the display bug issue at hand)