Hey, Im not frequenting the forum too much, but Im sure it is talked too death already - but still the guru system... is bad (family friendly platform... so no curses, I guess , even if they describe it far better.)
It would be nice to have a shared summary of issues. general ones and board game (genre) specific ones. Also It would be nice to have a summary of plausible fixes to the whole or specific problems.
But I just wanted to state that the above things seems too lack, or be compact/useful for review and building up upon. And I wanted to suggest a low effort increment semi-fix to the system. --Note: I do not see disadvantages there compared to current system, but point them out if you do!
make an elo cut for people that can be guru. since each game is different, make it the top 1-5% elo players (dependent on: how big playerbase) , or maybe even 0.1-10% (it is easier if you have numbers, to check if that makes sense). What I mean by cut, is this version of it: Only while you are making that cut, your games are counting towards games played, to be considered later for guru.
Out of the top of my head it doesnt adress multiple issues, the biggest 2 being - frequency of games doesnt measure understanding of the game; games have expansions that change it to an almost different game, and not only for competitive play (Catan Knights & Cities, 7wonders duel Agora+Pantheon, comes to mind)
Edit: I'll just collect more ideas here, from the posts below.
- ability to decline guru status
- percentile elo limit, for games counted towards being guru
-
-
-
It would be nice to have a shared summary of issues. general ones and board game (genre) specific ones. Also It would be nice to have a summary of plausible fixes to the whole or specific problems.
But I just wanted to state that the above things seems too lack, or be compact/useful for review and building up upon. And I wanted to suggest a low effort increment semi-fix to the system. --Note: I do not see disadvantages there compared to current system, but point them out if you do!
make an elo cut for people that can be guru. since each game is different, make it the top 1-5% elo players (dependent on: how big playerbase) , or maybe even 0.1-10% (it is easier if you have numbers, to check if that makes sense). What I mean by cut, is this version of it: Only while you are making that cut, your games are counting towards games played, to be considered later for guru.
Out of the top of my head it doesnt adress multiple issues, the biggest 2 being - frequency of games doesnt measure understanding of the game; games have expansions that change it to an almost different game, and not only for competitive play (Catan Knights & Cities, 7wonders duel Agora+Pantheon, comes to mind)
Edit: I'll just collect more ideas here, from the posts below.
- ability to decline guru status
- percentile elo limit, for games counted towards being guru
-
-
-