This just happened to me.
I was playing a long game of turn-based Tzolk'in (1 move/day) with my friends. We were a month into the game and still in the middle of it, because we're on different time zones across the world and can't usually move more than that.
One of my friends had to make a work travel that would take him far from home with no possibility of an internet connection. We agreed to let him time-out and wait for him to come back, since he had a lot of accumulated time to think (over 45 days). We were, of course, mortified when we discovered that, 9 days into the wait period, the game was marked as "abandoned". Why show 45 days to think if the game is going to be canceled anyway? If we had wanted to expel him, we would have done so.
My suggestion is to add a way to indicate "I'm going to be away for an extended amount of time" (like you're able to Quit the game) and let the other players say if they're OK with that (so the game does not get abandoned until the - ideally configurable - holiday period) or if they want to quit without penalties (and apply the usual penalties to the quitting player). It's no use to have a turn-based mode for the longer games that can span a couple of months or more, if you can't be away from the site more than a few days at a time in the best of cases.
Ideally, this holiday mode would apply to games rather than players (ensuring everybody concerned in the games approve) and would remove the Timeout/Quitting penalty for the missing player through the approved period.
Alternatively, make it so the game is not abandoned while the player in "timeout" still has "time to think", or at least allow a longer period (30 days minimum) before marking games as abandoned
I was playing a long game of turn-based Tzolk'in (1 move/day) with my friends. We were a month into the game and still in the middle of it, because we're on different time zones across the world and can't usually move more than that.
One of my friends had to make a work travel that would take him far from home with no possibility of an internet connection. We agreed to let him time-out and wait for him to come back, since he had a lot of accumulated time to think (over 45 days). We were, of course, mortified when we discovered that, 9 days into the wait period, the game was marked as "abandoned". Why show 45 days to think if the game is going to be canceled anyway? If we had wanted to expel him, we would have done so.
My suggestion is to add a way to indicate "I'm going to be away for an extended amount of time" (like you're able to Quit the game) and let the other players say if they're OK with that (so the game does not get abandoned until the - ideally configurable - holiday period) or if they want to quit without penalties (and apply the usual penalties to the quitting player). It's no use to have a turn-based mode for the longer games that can span a couple of months or more, if you can't be away from the site more than a few days at a time in the best of cases.
Ideally, this holiday mode would apply to games rather than players (ensuring everybody concerned in the games approve) and would remove the Timeout/Quitting penalty for the missing player through the approved period.
Alternatively, make it so the game is not abandoned while the player in "timeout" still has "time to think", or at least allow a longer period (30 days minimum) before marking games as abandoned