Time Masters - Turn Based Question

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Highelf_Tear
Posts: 1
Joined: 28 May 2014, 00:15

Time Masters - Turn Based Question

Post by Highelf_Tear »

Hello. I was trying to set up Time Masters to be turn based, but I didn't see the option for it. In the FAQ it says that all games can be set as turn based. Is there something special I need to do, or is it a problem with Time Masters. Thanks for the help!
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Jest Phulin
Posts: 1856
Joined: 08 July 2013, 21:50

Re: Time Masters - Turn Based Question

Post by Jest Phulin »

When creating a table, there is an option for Game Speed. This is a drop-down menu, with items
Realtime - Fast
Realtime - Normal
Realtime - Slow
Turn based - 2 moves per day
Turn based - 1 move per day
Turn based - 1 move per 2 days
Turn based - no time limit (not recommended)

The first 3 are realtime play, where players must be around the table and play live. You may be able to leave for 90 seconds or so, but generally one doesn't have that much time.
The last 4 are turn based play, designed for players to come to the table, make their move, and then leave. This is what you seem to be looking for.
Be warned with the no time limit play -- If a player decides to quit the game, there is no way for you to end the game in a reasonable time limit without taking a leave penalty. If someone can't commit to checking back every 2 days, though, they might not be that interested in the game.

Also, be aware that these are the lower limits to game play. 1 move per 2 days doesn't mean that, if all parties are present at the same time, turns progress any slower than realtime play. I often set games up with this option when I know that one member of a group I play with may be called away for 10 minutes sometime during the game, but they aren't sure when that will be.
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Een
Posts: 3861
Joined: 16 June 2010, 19:52

Re: Time Masters - Turn Based Question

Post by Een »

Hi,

There is currently a bug on Time Masters making the game unplayable in turn-based mode.
So turn-based has been disabled for this game for now, until the developper can find some time to fix the bug.

Cheers,
Een
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