Thanks for your counterview!Agentus wrote: ↑28 February 2024, 22:37 I do not really get the issue here. The fact that ELO allows one to be competitive even after a bad start into a season is a feature not a bug in my opinion. A rating based on win percentage would make the competition absolutely static after a good portion of the season is over with only those that haven't played much yet being able to make a run. This would also encourage players to run multiple accounts and definitely not encourage people to play more if a season is decided early by a good early run.
Also win percentage would encourage to select opponents and not play the best players. Even somehow correcting for ELO could not really help, additionally that would mean BGA would have to somehow invent a formula for this which is somehow deemed fair by everyone. A nigh impossible task - for this things like ELO, Trueskill etc. were invented by very smart people, getting a new system right is a gigantic task and not simple 'action taking'. I would really prefer them working on actual problems of the site.
I see the appeal of being able to make a comeback at any point, but that is on expense of a more fair outcome. On long tournaments, static tends to promote fairness while volatility tends to promote randomness. Sometimes, the Premier Leagues champ is crowned with weeks to spare, not the most exciting thing, but better than allowing a comeback from a team that was many points back just because they won the last few games.
If we start trying and testing new systems, with some time, we will be able to find the system that best suits our community. For me personally, it is a major issue right now. I'm losing the appeal to keep playing Arena. I just hate when I get a bad streak and that "deletes" all my previous games, it makes me feel that all time spent was a waste. I don't aim to win Arena season just to find a fair measure to track my season and be able to progress based on that metric.
Not sure that would solve big issues. Everything would escalate quite similar, so you lose fewer but you would also win fewer. So the ratio wins to compensate a loss will be the same (which I think is the factor that incentivizes no play).
Thanks for your support. I wanted to start a thread to see the response of it. I have seen some players in favour and some against. I will keep it for some days, and then I maybe raise the concern through other channels to see if anything can be done.