Playing turn-based Puerto Rico is a bit painful. The worst is the Captain phase - even after shipping your goods, it goes through an additional round getting each player (who has an appropriate building) to select which good to store, and then another round letting each player select another good to hold one of.
I think most players, given the option, would be happy to specify those things when they are no longer able to ship any more goods (without regard to what the other players do in those rounds) and this would really help with the pace. Early in the game most players have little choice in the matter - you wait a round to specify which good you want to store even though you have only 1 good.
Alternatively, I wonder whether we could develop a variant of the game that is better suited for turn based play. One element of that variant could be that players make their decisions about storing goods at the end of the captain phase without seeing what each other have decided.
I think most players, given the option, would be happy to specify those things when they are no longer able to ship any more goods (without regard to what the other players do in those rounds) and this would really help with the pace. Early in the game most players have little choice in the matter - you wait a round to specify which good you want to store even though you have only 1 good.
Alternatively, I wonder whether we could develop a variant of the game that is better suited for turn based play. One element of that variant could be that players make their decisions about storing goods at the end of the captain phase without seeing what each other have decided.