buu441 wrote: ↑05 March 2024, 12:43
RazorOz wrote: ↑05 March 2024, 12:15
Booting someone when the game is quite literally over once they complete their current move is far more dubious, and in my experience tends to only be done by someone who knows their about to take en ELO hit in a desperate attempt to save themselves.
This misconception is what leads to a lot of the bitterness we see around here. Some players believe that they are still in a winning position after their timer goes red. If you are playing with some form of timer, board state doesn't matter once you go over the allotted time. You have already enabled a defeat condition for yourself.
Yes, as pointed out above, it's not me timing out. It's I/others have already finished, then someone else who is losing is trying to time out someone else who hasn't finished yet to void the result, and instead actually profit from "tying" me. I consider this terrible etiquette, especially in the fashion I normally see it. So at a game like Heat, you get timed added at the start of the turn, and then have that time to take all your actions as you go through all the steps. When someone is desperately trying to time someone out they will keep clicking the expel button between every action (click) that player is playing, even though they are clearly actively trying to take their turn, and you are just actively hurting their ability to take their turn when you are clicking the expel button every few seconds. If you think that's acceptable behaviour, sure, but I don't, I don't want to play with players like that, so I will block them too.
But as I keep saying, it all wouldn't matter if the system handled the situations differently to begin with. In my opinion, the players who are doing this in the way I am talking about here know full well what they're doing, but wouldn't bother if the system was going to give them 4th or 5th anyway.
I have actually heard of even worse horror stories along these lines in turn based, but because I don't play turn based, I can't comment from direct experience myself. One thing that would help was if there was a delay between the number of times you can click the expel button, because in games where your turns require a lot of clicks through the actions, it's just not helpful if someone is clicking the expel button every 2 seconds after your clicks.