"I don't care about elo and none of you should either." isn't really opposition, because it's a strawman, not actually addressing any of the actual points. Quitters ruin the gaming experience and make games less fun, is there anybody here who's going to argue they're not here to have fun?ChiefPointThief wrote: ↑06 March 2024, 16:23 Maybe having one mega thread on this issue instead of countless small ones could bring more attention? This topic pops up all the time. I don't think anything will change but good luck. These are the accounts in which you will find opposition.
The "I don't care about elo and none of you should either." accounts
The "How dare you insinuate bga is anything less than perfect?" accounts
The "Just use the red thumb." accounts (they expect you to play hundreds of games and find every bad apple on the site) I'll put the "they got -karma what more do you want" accounts here also
The "It isn't a problem because your elo will get back to where it should be." accounts (I completely disagree w/ this. As you've stated you had this happen to you six times recently. Meaning your elo isn't a true representation of your skill because it is only accounting for your recent losses)
The "Bga compensates you properly in this situation." accounts - They may even direct you to the f.a.q page which says you get the % of elo depending on game progress. What they fail to understand is that most games inaccurately depict the correct game progress (mostly on the short side) and that with multiple players you lose elo to all players besides the quitter. So basically you get next to nothing
The red thumb system is fine, albeit we've heard in other contexts it's being abused (to avoid the best players in Arena), but it's nowhere near enough to deal with the problem. Even if you play 100s of games you won't come close to finding every bad apple, I wouldn't be surprised if I've red thumbed 100 players, and yet still they keep coming. And this is with me changing my setting as much as possible to try and avoid these players in the 1st place, I have my reputation levels set to >75%, or more than >85% if it's an invitational game, I untick beginners and apprentices from being able to join the game, not because I want to avoid them, but because I realised before I did this that 80% of the quitters were beginners or apprentices. I still cannot avoid a plentiful flow of people wanting to ruin the game though.
The thing with ELO purely relating to this issue (because obviously agree with you on the recent changes to the ELO system, and have joined the calls against it in that mega thread on the topic) is it disproportionately affects the best players at games, who are nearly all premium subscribers and some of the most active players. The reason being if you're player who wins the majority of your games, but will never quit when you lose, it means when your game is voided because of a quitter you're mostly going to be losing wins, while rarely is it voiding your losses. On top of that because of what I said about how ELO neutralisation currently works, it's literally impossible for you to gain ELO from a quitter in multiplayer games, even if the game was like 97% progression you will still gain 0.