ChiefPointThief wrote: ↑12 March 2024, 14:41
Ceaseless wrote: ↑12 March 2024, 13:08
Also, your obsession with getting the rating from losses is just bizarre. If a player gets a penalty, then they lose the points and they go nowhere. If someone was supposed to get more rating but for some reason didn't, and they needed some kind of compensation, the bonus could be added the same way, such as how a high k factor just keeps adding points to the system. That said, what you're talking about is just giving players wins because they somehow "deserve" them because they have a higher elo, and therefore are supposed to win, lol. That's not how it works.
What exactly would be the difference in adding the bonus from a high k factor and just taking it from the penalty? The point is it needs to come from somewhere and that somewhere can't be from the non quitters.
Ceaseless wrote: ↑12 March 2024, 13:22
ChiefPointThief wrote: ↑12 March 2024, 12:17
To be clear at no point do I think a player should be able to gain more than they would if there was no quitter. It sounds like you may have some concerns about your rivals possibly cheating the system but people can cheat the system now as is. The only difference now would be the higher elo players wouldn't be the victims of the system abuse. You are looking at this from a standpoint of a player with 900 elo and so your rivals are in the ballpark as well. Just for the record you don't have to have extremely high elo for you to be stiffed in this system. All you need is to have more elo than your opponents.
I did offer two solutions the other being continue the game if there was a quitter. I'm not going to count every game on the platform but I looked at 50 games in which I play. 90% of those can just continue after a quitter. So depending on the game there can just be an option that the game continues even if there is a quitter.
And they are losing more rating for their losses to offset that, an amount that would cancel out their expected winnings. So even if they were expected to win 5 out of 6 times, the 1 out of 6 times they lose would cost them enough to put them right back. So high rated players get the benefits of far better rating protection due to this system than low rated players as well.
You did a lot of talking about when they lose in your recent post. There is no if they lose. They are winning 100% of the time when someone quits. There is no offsetting wins, assumptions of victors, or handouts. Just the non quitters being declared winners of a multiplayer game (not 2p) 100% of the time. So these 100% of the time victorious players of multiplayer games shouldn't be stiffed just because they have more elo than other players.
Also another thing that needs to be addressed in the 1v1 fix is that the elo exchanges would still be for 3+ players while also pretending like its 1v1 game. If a 200player beats a 200player 1v1 it would be 10 elo but with 5 players it is more like 6.
If a rating gain was required for some reason, it does not need to come from somewhere, just as a deduction to a player for a penalty doesn't need to go anywhere. They can just add/subtract what is necessary to fix the problem.
I keep talking about what happens if they lose because you keep talking about the expected outcome as a reason to modify their ratings. Now, if we want to skip over that, there's no need for additional modification at all, the game's already scored for them. They were given the points for their win, the OP just has an issue with them scoring points for draws, which I agree shouldn't happen.
I'm not sure why you keep talking about "winner of a multiplayer game" as though it's some title that magically awards you a certain number of points for achieving it. You get points for the players you beat, lose points for the players that beat you, and get whatever outcome happens for the players you drew vs. They only beat 1 player, the way you're talking sounds like you think they beat 4. BGA might still stick a "winner" label on both, but they don't award the same numbers of points for the achievements, nor should they. You get more points for beating all 4 of your opponents in a 5-player game than you do for only beating 1 player in your 5-player game.