As I understand it, all unfinished games at the end of each. Arena season are decided by who has the most time remaining on their clock. The thing is, at least in a very popular setting, that typically is "2 days" for nearly all players. So the tie is unresolved.
At the end of last season, I was well ahead of one player who started obviously slow-playing his turns with about 6 days remaining. We were cruising along nicely, I pulled ahead, then all-of-a-sudden, he's taking nearly a day every turn. I'd play very quickly and then he'd wait a day again and take his. At first I thought that I'd win the tie breaker at least because I was playing so much faster. However, we both had "2 days" on our clocks the whole time.
To make things more frustrating, literally right after the season ended and we tied, he was back to playing quickly. Bush league.
Then I remembered that, at the end of every game, they post what each player's average time per turn was. Wouldn't that be a fairer metric if you're going to bother with time being a tiebreak? I would guess that, provided both players were reasonably timely with their turns throughout the game, one player trying to drag the game out looking to tie a lost game and the other trying to quickly play to get the game finished (which I hope is the desired behavior) would be enough to tilt the scales in favor of the more deserving player. At least far more often than not.
This is even a bigger problem if, like most ties, the player with the higher Arena score actually loses points. Though I'm not sure that's the case.
At the end of last season, I was well ahead of one player who started obviously slow-playing his turns with about 6 days remaining. We were cruising along nicely, I pulled ahead, then all-of-a-sudden, he's taking nearly a day every turn. I'd play very quickly and then he'd wait a day again and take his. At first I thought that I'd win the tie breaker at least because I was playing so much faster. However, we both had "2 days" on our clocks the whole time.
To make things more frustrating, literally right after the season ended and we tied, he was back to playing quickly. Bush league.
Then I remembered that, at the end of every game, they post what each player's average time per turn was. Wouldn't that be a fairer metric if you're going to bother with time being a tiebreak? I would guess that, provided both players were reasonably timely with their turns throughout the game, one player trying to drag the game out looking to tie a lost game and the other trying to quickly play to get the game finished (which I hope is the desired behavior) would be enough to tilt the scales in favor of the more deserving player. At least far more often than not.
This is even a bigger problem if, like most ties, the player with the higher Arena score actually loses points. Though I'm not sure that's the case.