Weaker players are going to lose most games regardless of what system we use. Strong players will move up regardless.Ceaseless wrote: ↑06 April 2024, 15:08Losses are supposed to be punished heavily, that's how they make it that your rating stops going up, which is one of the goals. If you want to keep getting solid rating increases for wins, you have to beat even higher rated players. Or, in the less ideal case of further spread rating gaps, you have to keep up even higher win rates.mturton wrote: ↑06 April 2024, 14:26 I stopped playing Arena because the current system disincentivizes play because losses are punished so heavily.
The simplest thing to do is make each level a fixed number of wins, with the number increasing at each level. Losses dont hurt, but each win helps. The winner would be the one who reached the requisite wins in the fewest games.
Right now it is a zero fun grind that many players avoid.
Your method would not be good, the point of your system would be to abuse weaker players so that you don't lose games. High win percentages are a bad thing, it means the pairing was awful.
The point of a simple threshold is that at some point the weakest will make it over the number and feel success, whereas in Arena at present weak players go nowhere because losses are punished more heavily than wins are rewarded. Its demoralizing to see all one's hard earned gains get wiped out suddenly due to a couple of losses. That is why I don't play.
The current system is unpopular. Wouldn't it be better to have a friendlier system that wasnt so brutal?