What Are "Standard Settings" for New Games?

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Nihilus
Posts: 8
Joined: 10 May 2023, 05:12

What Are "Standard Settings" for New Games?

Post by Nihilus »

Read some people don't like Mega. So what's the most played or most preferred version of TTR?
ExaltedAngel
Posts: 272
Joined: 16 January 2021, 22:15

Re: What Are "Standard Settings" for New Games?

Post by ExaltedAngel »

Just the basic game. 2 players is preferred by the pros, even tho some also like multi, while casual players generally prefer 4p or 5p. 3p is usually never played since it's unbalanced, but it still makes some sense in a "do not be last" tournament format
DrakeStorm wrote: 14 December 2024, 02:47 So the designer, the developer, the publisher, top players, and most sane people agree that any kind of blocking is ok, but apparently that just isn't good enough to end this argument.
Ceaseless
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Joined: 12 November 2022, 17:06

Re: What Are "Standard Settings" for New Games?

Post by Ceaseless »

ExaltedAngel wrote: 28 April 2024, 02:46 Just the basic game. 2 players is preferred by the pros, even tho some also like multi, while casual players generally prefer 4p or 5p. 3p is usually never played since it's unbalanced, but it still makes some sense in a "do not be last" tournament format
What do you mean by 3p being unbalanced in particular? Sure, I'd expect it to be unbalanced, that's just the norm for any kind of player interactive game with more than 2 players, but what makes 3p worse than 4p or 5p?
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menettm
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Re: What Are "Standard Settings" for New Games?

Post by menettm »

At 3p you have not the double routes!
If one player takes a route (double) that you want, maybe the second player can take another route which was your backup route and so block you.
ExaltedAngel
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Joined: 16 January 2021, 22:15

Re: What Are "Standard Settings" for New Games?

Post by ExaltedAngel »

Ceaseless wrote: 28 April 2024, 12:09 What do you mean by 3p being unbalanced in particular? Sure, I'd expect it to be unbalanced, that's just the norm for any kind of player interactive game with more than 2 players, but what makes 3p worse than 4p or 5p?
Menettm is right, the game is a lot more random when so many accidental blocks can occurr. Also in 3p for my experience very often one player has free game while the other two fight for the same area, thus gets an easy win. That's why I think the "do not be last" format makes sense in 3p, because in that kind of games it's not about fighting for first place but fighting for (not being) last instead.

However there are some 3p TTR maps that are designed for that player count specifically, such as Nordic Countries and Switzerland
DrakeStorm wrote: 14 December 2024, 02:47 So the designer, the developer, the publisher, top players, and most sane people agree that any kind of blocking is ok, but apparently that just isn't good enough to end this argument.
miguelmarques
Posts: 3
Joined: 02 February 2023, 12:34

Re: What Are "Standard Settings" for New Games?

Post by miguelmarques »

yes swiss map is actually nice for a 3p game
goldfinger0303
Posts: 1
Joined: 08 January 2024, 00:40

Re: What Are "Standard Settings" for New Games?

Post by goldfinger0303 »

I enjoy Mega just because it has the most variety of routes. And that's the kind of game that I seem to fill the quickest.

Honestly playing the game 2-player was such a weird experience to me when I first joined. I've only ever played with friends, and we always filled the board. So 5 player just seems most natural and enjoyable to me.

Idk, 2 player sucks and I don't get why so much of the competitive points system is built around it. It turns a very fun and relaxing game into something very rushed and having little payoff. "Oh, your New York to Seattle route beat my Duluth to Houston. That took so much skill". And skilled players will pretty much draw the whole deck down before they place routes so your chances of blocking anything successfully, even if you recognize it immediately, is minimal.
ExaltedAngel
Posts: 272
Joined: 16 January 2021, 22:15

Re: What Are "Standard Settings" for New Games?

Post by ExaltedAngel »

goldfinger0303 wrote: 12 May 2024, 06:36 "Oh, your New York to Seattle route beat my Duluth to Houston. That took so much skill"
In my experience Dulu-Houston has a better winrate than Seattle-NY
DrakeStorm wrote: 14 December 2024, 02:47 So the designer, the developer, the publisher, top players, and most sane people agree that any kind of blocking is ok, but apparently that just isn't good enough to end this argument.
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