This implementation is horribly buggy, slow, and poorly designed.

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phantomshark
Posts: 13
Joined: 23 November 2023, 05:03

Re: This implementation is horribly buggy, slow, and poorly designed.

Post by phantomshark »

I've played many games so far and never had any of the problems mentioned. I think OP has a problem with his computer.
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randusnuder
Posts: 29
Joined: 10 July 2020, 01:10

Re: This implementation is horribly buggy, slow, and poorly designed.

Post by randusnuder »

It is very slow for me in the later generations. It will load 70-80% of the way then hang for a minute or two. Going away from the tab in my PC browser and coming back doesn't seem to help, as it will be at the same percentage as when I switched away.
Malo77
Posts: 59
Joined: 24 July 2022, 15:05

Re: This implementation is horribly buggy, slow, and poorly designed.

Post by Malo77 »

The progress bar very often stops and i have to press F5/refresh so the game goes on. Annoying but no need to wait.
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biggetje
Posts: 10
Joined: 17 June 2015, 03:11

Re: This implementation is horribly buggy, slow, and poorly designed.

Post by biggetje »

Turning off animations has been a gamechanger for me, anyone who experiences lag should consider the same.
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George Smiley
Posts: 18
Joined: 07 October 2021, 23:49

Re: This implementation is horribly buggy, slow, and poorly designed.

Post by George Smiley »

no issues for me
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Andrew Davidson
Posts: 74
Joined: 21 August 2020, 16:40

Re: This implementation is horribly buggy, slow, and poorly designed.

Post by Andrew Davidson »

I've played the Steam/Android/iOS app for Terraforming Mars many times and find the BGA version to be better in almost every way. The BGA version is much faster, less buggy and the interface is more usable. The only edge that the other version has is that it has some expansions: Prelude, Venus and more maps.

I especially like that the BGA version maintains a table of the scores which makes the game quite exciting and competitive. The other version explicitly refused to implement this and so players have to improvise their own spreadsheet to track progress.
The Nuzzer
Posts: 56
Joined: 14 March 2023, 01:13

Re: This implementation is horribly buggy, slow, and poorly designed.

Post by The Nuzzer »

biggetje wrote: 07 April 2024, 00:20 Turning off animations has been a gamechanger for me, anyone who experiences lag should consider the same.
This has made a huge difference for me.
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ArgyleUltor
Posts: 10
Joined: 31 May 2020, 01:18

Re: This implementation is horribly buggy, slow, and poorly designed.

Post by ArgyleUltor »

If you benchmark relative to the mobile app, I'd estimate this implementation as blazingly fast and extremely reliable.

The developers are awesome.

That said, when playing in an area with poor internet, I did need to reload a few times over the course of a long 'high growth' game.

Worked well though.
MadWill7583
Posts: 4
Joined: 07 October 2023, 13:26

Re: This implementation is horribly buggy, slow, and poorly designed.

Post by MadWill7583 »

Hello people have mentions turning off animations in the game . How can this be done I dont see in the TF Advanced options or in my account options pre game .
Is this an In game option somewhere ?
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lemonacid
Posts: 28
Joined: 05 December 2022, 21:47

Re: This implementation is horribly buggy, slow, and poorly designed.

Post by lemonacid »

I also alpha tested this game implementation and while it has come along way, I can not comprehend why this version was allowed to go live yet. There is still so much to be done and a few very big bugs, like the asteroid and algae interaction. also the card setup is less than optimum and has actually become worse. No alpha players I have spoken to thought that this game was ready to go live yet.
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