Personal notes on turn-based games

Suggestions & ideas / Suggestions & idées
User avatar
Thoradian
Posts: 13
Joined: 22 September 2011, 19:49

Personal notes on turn-based games

Post by Thoradian »

Hi,

One feature that I would love to see in turn-based games is if we could create some kind of personal notes.

You could write down how many curses have already been seen in a Tobago game, or the roles you think people have in a Saboteur game, and so on...

I find it hard to remember these things when playing 40 turn-based games...
User avatar
sprockitz
Posts: 666
Joined: 23 October 2014, 02:22

Re: Personal notes on turn-based games

Post by sprockitz »

i would love to see something like this as well. In addition to reasons you mentioned, also in a lot of games you plan out several moves at once, and this would prevent the need to re-analyze the entire game situation every time before making your move if you already knew what you wanted to do a couple days ago after your last move.
Liallan
Posts: 1221
Joined: 26 May 2014, 07:01

Re: Personal notes on turn-based games

Post by Liallan »

Oh, this place is in desperate need of having a way to take notes - right now I just jot stuff on paper. But anyone who plays turn-based regularly understands why it's needed.
User avatar
CB Droege
Posts: 344
Joined: 30 November 2012, 02:26
Location: Munich
Contact:

Re: Personal notes on turn-based games

Post by CB Droege »

I was just coming here to make this suggestion. I'll add my voice to this thread instead. This would be a really helpful feature, not necessarily for card-counting, that's kind of crap, but for games like Puerto Rico and Seasons, where you might choose a role (or roll) and then actually carry it out a day or two later, it would cut down on re-analysing the game state every login.
User avatar
senatorhung
Posts: 277
Joined: 09 February 2012, 02:54

Re: Personal notes on turn-based games

Post by senatorhung »

yes please !
leosoon
Posts: 1
Joined: 17 November 2014, 09:55

Re: Personal notes on turn-based games

Post by leosoon »

One feature that I would love to see in turn-based games is if we could create some kind of personal notes.
You could write down how many curses have already been seen in a Tobago game, or the roles you think people have in a Saboteur game, and so on...
I find it hard to remember these things when playing 40 turn-based games..
We are the pioneers in providing 1Y0-200 exam and Florida Southern College exams with 100% exam pass guarantee. Download our latest IFPUG and Northwestern University or pass real exam of Youtube.
User avatar
shparks79
Posts: 33
Joined: 10 April 2014, 08:08

Re: Personal notes on turn-based games

Post by shparks79 »

I agree that notes would be very helpful. By the time my turn comes around again, I have forgotten any strategy I might have come up with on my previous turn.
User avatar
sourisdudesert
Administrateur
Posts: 4630
Joined: 23 January 2010, 22:02

Re: Personal notes on turn-based games

Post by sourisdudesert »

Hi,

This is definitly on the roadmap. I can't give any date at now but this is the next improvement on the list for turn based.

Cheers,
User avatar
glitter and doom
Posts: 78
Joined: 14 January 2013, 15:27

Re: Personal notes on turn-based games

Post by glitter and doom »

sourisdudesert wrote:Hi,

This is definitly on the roadmap. I can't give any date at now but this is the next improvement on the list for turn based.

Cheers,
Great news. And what about this?
sourisdudesert wrote:Here is a possible solution:
When creating a table with speed faster than 1 move / day, you can specify "Playing time: 10:00 to 20:00".
Outside this time range, time to think is not decreasing, so you don't have to care about time penalty.
When joining tables, players have to care about playing time.
http://forum.boardgamearena.com/viewtop ... 012#p16012

It would be really great to have fast turn-base mode.
User avatar
E_Slumb
Posts: 47
Joined: 30 April 2011, 13:32

Re: Personal notes on turn-based games

Post by E_Slumb »

+1

Edit: Although when i think about it abit, the last turn Replay should help in getting back on track.. But yeah a simple note could be a more elegant solution.
Locked

Return to “Suggestions”